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{
string skillName3 = "GoldTorsoOilCrab_AbilityDef";
DeathBelcherAbilityDef source3 = Repo.GetAllDefs<DeathBelcherAbilityDef>().FirstOrDefault(p => p.name.Equals("Oilcrab_Die_DeathBelcher_AbilityDef"));
DeathBelcherAbilityDef oilCrab = Helper.CreateDefFromClone(
source3,
"54CD9E74-7F1D-4D84-8316-FCBF56C0D38D",
skillName3);
AddAbilityStatusDef oilCrabStatus = Repo.GetAllDefs<AddAbilityStatusDef>().FirstOrDefault(a => a.name.Equals("OilCrab_AddAbilityStatusDef"));
ActorHasTagEffectConditionDef oilCrabCondition = (ActorHasTagEffectConditionDef)oilCrabStatus.ApplicationConditions[0];
oilCrabCondition.GameTag = Repo.GetAllDefs<GameTagDef>().FirstOrDefault(a => a.name.Equals("SmallGeyser_GameTagDef"));
oilCrabCondition.HasTag = false;
}
Turn it off first to test and see if that is the problem.
Adjusting seats Is located in GeoVehicleDef.BaseStats.SpaceForUnits
You could always add new custom defs and add that to the game so it does not conflict
I have a feeling that's to do with TFTV? I'm talking out my ass of course I have no idea but I'm guessing there is a conflict of some sort because TFTV reduces the amount of seats on aircraft? Or am I totally wrong?
try using
VehicleItemDef
GroundVehicleItemDef
GeoVehicleDef
for weapons try
GeoVehicleWeaponDef
GeoVehicleModuleDef
dtony22#1456
for the module some parameters are GeoVehicleModuleBonusValue, AmmoCount, ChargeTime, HitPoints, Armor, ChargesMax
for weapons there is Accuracy, Range, ProjectileSpeed, NumberOfProjectiles, AmmoCount, ChargeTime, HitPoints, Armor, ChargesMax
if you want to know more message me on discord or kindly create a thread for modding help and coding questions