RimWorld
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World Presets
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Mod, 1.3, 1.4, 1.5
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942.803 KB
2022年7月30日 16時38分
4月23日 8時50分
10 項目の変更履歴 ( 表示 )

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World Presets

解説
This mod will enable you to:

- Save and load a startup world which includes any modifications made to the world, it's settlements, it's factions, ideologies, etc.
- Generate a new world from a saved preset which will then be generated using the existing factions, ideologies, settlements from the saved preset

This mod isn't very useful by itself. But is rather meant to be used together with other mods that might cause you spend a lot of time on the world map changing stuff before starting a game. With this you should be able to save those changes and load them for use again when starting a new game without having to redo it all.

I made this primarly to complement my other mod: Faction Customizer

Known issues:
- If you try to load a preset made with some DLCs that you don't have (Royalty, Ideology). Weird things might happen, like errors or hangs/freezes when loading the preset.
- Large probability of conflict with other mods that changes the "new colony" logic as I had to inject my own.
- Long term effects (if any) on a loaded preset game has yet to be tested.

The preset files are loaded from/saved to here: %UserProfile%\AppData\LocalLow\Ludeon Studios\RimWorld by Ludeon Studios\WorldPresets
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4
1月16日 18時59分
"Save Preset" Button not showing on Map screen
JRaff
87 件のコメント
kyrambox 22 時間前 
Is it possible to move "save preset" button up or right? It is shown at the position of "Next" button and mouse click both. My resolution is 1920x1200 and UI scale is 1.25. Or maybe make an option to move interface elements? Thank you.
Kadamien 9月1日 15時09分 
I needed this for WorldEdit! Thank you! Now I just need to wait for VFE: Medieval 2.
Psyckosama 8月23日 19時36分 
Would it be possible to get a compatibility patch with World Edit?
Seohui | Night_Sunset 7月26日 23時30分 
@Karmgahl

The error appears to exist. In conclusion, there is a problem that the game is terminated when pressing the Faction / Faction Control button to stop the button press and cause an error.

I converted the map I modified to WorldEdit 2.0 to WorldTemplate mode save, imported it, and modified it.

At this time, if you save and import again, the map is normally imported, but if you try to check the power by pressing the added button in the Power Check or Faction Control mode, the screen will stop and the program will stop due to an error.

Even if you don't press it, set the idea of the settlement, select the settler, and press the start button to load normally, and then the program stops with an error.

It seems necessary to take action on the issue.
Arcimbaldo 7月17日 7時11分 
Is this compatible with Realistic Planets or ReGrowth: Expanded World Generation? (they add additional world generation sliders, such as river density, road density, axial tilt, etc
Limfjorden 6月22日 3時39分 
@Karmgahl

I am on mac and I can confirm that the new path system works as intended! Thank you so much! I love making custom planets for me to play on, but since base planet size is too big to finish in a timely manner, I use My Little Planet to reduce the size.

Thus, I've noticed that compatibillty between World Presets and My Little Planet is lacking.

If I save a world that has a smaller planet size with World Presets, and load it again, it will be generated using the standard planet size.

Additionally, I've noticed that when using the "Generate new world from preset" in World Presets, sea level slider from Realistic Planets, is not available (but planet size slider from My Little Planet is).

If you could look into compatibility with these two mods, I would be very grateful!
UyTheo 5月2日 20時25分 
If I use worldedit to edit and then save with this mod, will the edits be there?
Kodi Sky 4月28日 18時53分 
Thank you so much, I love using the same seed and settings since i started the game to make specific planets. the fact this can save mod/dlc settings too is amazing cuz I dont want all my worlds to have DLC stuff or mod stuff.
D.Korps 4月21日 9時15分 
Thanks a lot!
Karmgahl  [作成者] 4月21日 9時09分 
I've updated the mod to use .NET's Path.Combine which I hope generates OS neutral paths. Those of you on linux or mac please test and let me know if it works or not.