XCOM 2

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Stukovs War: Prime Followers - and more
   
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30. čvc. 2022 v 4.39
10. srp. 2022 v 6.37
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Stukovs War: Prime Followers - and more

V 1 kolekci od uživatele Stukov81-T.TV
Stukovs War - Difficulty Addons
36 položek
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You know Mod descriptions is not my strong part ... so well let's just say fast what this not-mod does. It is a simple config edit so you can adjust anything you like.

Prime Followers
It allows Prime enemies from A better Advent to be Followers of certain enemies .. these will only be able to appear at FL21 onwards by default. So to be able to meet them you would need either FL Extender by Xymanek/Astral Decend to go past Force Level 20 or Diverse Aliens By Force Level by H4ilst0rm to adjust force levels. As such Both required items are more of a soft requirement but 90% of this project would do nothing without those

There is also the more part though
  • it also allows the units from [WOTC] Paladin Shield Bursters by RustyDios to appear as Followers to certain opponents.

  • you can see prime opponents maybe later on in reinforcement pods

  • added some prime enemies to Automated Defenses/Psionic Storm/Savages Lists

  • added Advent Commanders (Spectrum), some Praetorians and the Paladins to the Neutralize Field Commander List

  • added several Primes, and the Ethereals to the Neutralize Alien Field Commander List from Better Missions

  • added MECs from Spectrum Enemies to Better Missions Destroy Prototype MEC missions

  • added Primes, Muton Elites and Ethereals to Destroy advanced Alien missions in Better Missions

  • added HIVE units to the lists for the Bughunt in Better Missions

  • Many additions to supported Followers. For example for the cloned Rulers



I highly recommend using Rain Rebalance: Enemy Compatibility Patch as it will lead to an even better experience

This mod adds Primes and other opponents to following Enemies (not the same ones for all)
  • the primes themselves
  • Avatars
  • Gatekeepers
  • Sectopods
  • Praetorian Captains
  • Advent CommanderM3
  • Ethereals
  • Cloned Rulers
  • Cryokeeper
  • Muton Elite
  • BIO Mec Trooper aka Mechtoid
  • some Custodians
  • AdventShieldbearerM3 (only the Paladins)
  • some Berserkers (only Berserker Primes)


Is that thing working?
You can still consider this Mod Beta as i rarely reach those force levels. If you discover any things not working correctly or have Balance suggestions please contact me or start a discussion. You are welcome to join my DISCORD [discord.gg] too

Oh yes ...
I know it is not much use to write buuuut ... i am fully aware this project is not what 99,9548235 % of users want. If you don't like it please just consider not subscribing instead of downvoting. If you downvote because a specific flaw you are very much encouraged to do that, but i would really like to know the flaw so i can maybe make this world a better world for you and me.

Thanks
  • FearTheBunnies for open ears
  • Astral Descend for the Force Level Extender
  • DerBK for A Better Advent, the Primes, and A Better Missions (Plus)
  • RustyDios, MrCloista, and the rest of the MEME crew
  • Rather Incoherent for the inspiration
  • H4ilst0rm for DABFL and other cool stuff
Počet komentářů: 19
Stukov81-T.TV  [autor] 10. pro. 2023 v 1.53 
For anybody wondering this is in fact incompatible with UECP, due to the inflexibility of UECP. So unfortunately if you want prime folllowers with UECP you will need to edit the files somewhat and back it up
Dęąth Viper 19. říj. 2022 v 15.37 
Just finished a campaign with about 685 mods, this one included, and had no major issues! Thanks for putting this up.
Stukov81-T.TV  [autor] 10. srp. 2022 v 7.11 
Also Rain and myself we have a different kind of balance :)
Ethereals is the AHW Ethereals
Krakenous 10. srp. 2022 v 6.58 
Ok so to be clear i assume ethereals are from A Harder War, Hive is Hive, Spectrum is any of the spectrum mods, advanced aliens is A Harder War again and Praes and Bursters are relatively obvious. I was wondering why crashes were starting to happen but it was because of the encounter lists. Would it be easier to have you changes incorporated into RR's mod? I guess not as they both work on there own which is cool :).
Stukov81-T.TV  [autor] 10. srp. 2022 v 6.39 
Organized it now in folders for easier editing/deleting
Tacoaloto 8. srp. 2022 v 10.48 
Thanks for the comment. I think I'm going to enable those anyway + the rain enemy compatibility. Hooray for bloated mod saves
Stukov81-T.TV  [autor] 8. srp. 2022 v 10.40 
Yes apparently if the game tries to select a unit from the encounter list that doesn't exist it would crash. I will try to organize it into folders soonish so you can just delete what you don't want/need

in the meanwhile you could delete the parts in the encounterlists that you don't run
Tacoaloto 8. srp. 2022 v 10.27 
Just checking, these new encounter lists do not require the extra mods that it affects in order to run, right? I can't get my game to load now and I saw that in Rain Rebalance's mods that any affected enemy lists were hard requirements or there would be CTDs
LooseNooseZeusMooseGooseJuice 31. čvc. 2022 v 6.05 
Eh dont listen to them. I use almost all of your stuff.
Stukov81-T.TV  [autor] 30. čvc. 2022 v 12.13 
Thanks a lot, it is good the hear/read these words. even though clearly some people don't like my work