Arma 3
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Ample Camo Pack - GOL Version
   
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29 jul, 2022 @ 9:28
20 feb, 2023 @ 5:46
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Ample Camo Pack - GOL Version

Beskrivning
This is a repacked version of the Ample Camo Pack made by Seb.

All the work is done by Seb, I have simply repackaged the factions that we need to suit our own modset.

Again, thanks to Seb for creating this amazing equipment!

Credits & Licensing

MasterBaiter of Discord Camo Thread - Multitarn Texture
Seb - Original Mod Creator
You can find the original mod here:
Ample Camo Pack by Seb


Arma 3 Aegis Team:
- On a small number of items Seb used their retextures as the base for his retextures.
- The models and materials for the Raven Helmet and Mk7 Helmet are from A3 Aegis.

This mod is licensed under APL-SA[www.bohemia.net]
8 kommentarer
Bluwolf  [skapare] 21 feb, 2023 @ 14:09 
The old Aegis repo that Seb has referenced below no longer exists. The same guy senicluxus has another repo containing some of the other unbinarised p3ds at: https://github.com/senicluxus/A3_Aegis_Public_Releases
Braunn 20 feb, 2023 @ 14:20 
I have some difficulties with it. I cannot find these unbinarized P3Ds. I would like to use just flecktarn, multitarn and tropentarn stuff in my addon. But certain uniforms, probably these from Aegis mod, have still wrong texture path, despite being properly set in config.cpp. Any chance for some advice? Thank you.
OksmanTV 11 aug, 2022 @ 1:22 
Thanks a lot Seb
Seb 10 aug, 2022 @ 13:28 
Thanks. You can find the Aegis P3Ds here:
https://github.com/senicluxus/A3_Aegis

You'll need to edit the models texture paths to not cause errors but that is easy
Bluwolf  [skapare] 10 aug, 2022 @ 9:20 
I've renamed the prefixes and appended the classnames so they should not conflict. However, I cannot pack the updated files as the p3d models are binarized. Guessing I need to contact The Aegis team to get the unbinarized models?
Seb 10 aug, 2022 @ 4:27 
I use an extremely permissive license, the least you can do is actually follow it:
Don't upload conflicting versions of this mod to the workshop

You need to take the textures and build your own addon with a different prefix/classnames, not repack mine as this will conflict with my mod.
Bluwolf  [skapare] 30 jul, 2022 @ 7:55 
We've chosen a few of the factions that Seb has made as we didn't require all the factions. Only difference is there's a few less factions.
OksmanTV 29 jul, 2022 @ 9:41 
Thanks Seb from GOL!