Garry's Mod

Garry's Mod

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TFA-VOX || Player Callouts Redefined
   
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Content Type: Addon
Addon Type: Effects
Addon Tags: Movie, Roleplay, Scenic
Bestandsgrootte
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Bijgewerkt op
199.735 KB
26 jul 2022 om 10:21
5 okt om 9:09
57 wijzigingsnotities (weergeven)

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TFA-VOX || Player Callouts Redefined

In 3 verzamelingen van NextKurome76TheSoldier
Addons that were nuked by their creators
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Omschrijving
A slightly different TFA-VOX, not much but honest work.

Wont work if this is installed, either choose his or mine.

What is TFA-VOX?
TFA-VOX is a modular system for player callouts. Originally designed as an open-source reimplementation of Filzo's Player Expression Mod, it's become so much more.


What does modular mean?
Modular means this mod has its own internal addon system, allowing you to toggle or tweak any feature at any time.


How do I use it?
Grab a compatible model, theres plenty on the workshop (you can also create one yourself using this template)[drive.google.com]
Once you have one, you bind +tfa_vox_callout_radial on a key to use the voice radial menu, some VOX packs allow you to use callouts or battle commands.

Pressing +Use on any NPC from any distance will make you "spot" it and it applies an damage mutliplier of 2 on it, making it easier to take down. This also applies to other players, but the multiplier is only 1.25.

When you reload, get injured, spot an enemy or when you receive healing, your player emits vocals, you can turn those off by writing tfa_vox_vgui_open in console and configure the settings to your liking.
(leave SQLite and Test Module off, unless you know what you are doing)

If you downloaded a VOX pack while a game is running, write tfa_vox_pack_reload in console, and it will take effect.


What models are compatible?
All Player Expression Scripts are backwards compatible, as long as you have the PES converter module enabled.
Anything with VOX in its title will include a VOX pack.


What has changed from the original upload?
Changes & additions include:
-4 extra modules for mouth moving, underwater muffling, vehicles and interacting
-Added Alien & Boss categories for spotting & murder lines (for devs, see template)
-Added an hook that gets called when talking "OnTFAVOX" (for devs, returns player and snd)
-Half-Life 1 NPCs now trigger the coresponding spotting & murder lines like the rest
-Have specific lines trigger on certain damage types (currently has crush, radiation & sonic)
-Louder voices (you can hear your friends further away)
-Making noise will now alert VJ Base SNPCs
-You can now spot Nextbots (DrGBase, IV04, Sanic)
-Spotting an enemy NPC will alert nearby allied VJ NPCs
-Prettier callout menu based on player color


Incompatible mods?
Some mods can cause the commands to not register, you might have an addon conflict, below are likely causes for this happening.
Simple Prop Protection
SmartSnap (unlikely)
Team Fortress 2 Bots (unlikely)
Wiremod (unlikely)
MelonWars: RTS


make sure to check out my other addons if you are interested.
My Workshop Addons
Populaire discussies Alles weergeven (8)
9
25 apr om 13:56
Normal Pain Sounds No Longer Working
Talon
3
6 aug om 16:15
[CLOSED] BUGS: Several voicelines not playing after map transition triggers & some VOX addons not working
syahmi2002.sa
1
25 aug om 10:33
CUtlRBTree overflow error after trying to start the game
Blanc
228 opmerkingen
NextKurome76TheSoldier  [auteur] 28 sep om 10:06 
the file paincallouts.lua isnt inside these addon files
Ambronic 28 sep om 9:42 
uhh whats this like
[TFA-VOX || Player Callouts Redefined] lua/tfa_vox/modules/paincallouts.lua:126: attempt to call global 'TFAVOX_GetPack' (a nil value)
1. b - lua/tfa_vox/modules/paincallouts.lua:126
2. v - RunString(Ex):8
3. Call - lua/includes/modules/hook.lua:96
4. TFAVOX_Init - lua/tfa_vox/framework/tfa_vox_global_functions.lua:354
5. v - lua/tfa_vox/framework/tfa_vox_base_hooks.lua:23
6. unknown - lua/includes/modules/hook.lua:96
NextKurome76TheSoldier  [auteur] 17 sep om 8:42 
you forgot the +
红色の揪可 17 sep om 7:27 
bind z tfa_vox_callout_radial
Unknown command: tfa_vox_callout_radial
cheeseydoo 9 sep om 9:41 
it works, thx! now i can hear dempsey while playing nzombies :)
NextKurome76TheSoldier  [auteur] 9 sep om 9:35 
should be fixed now
cheeseydoo 9 sep om 9:28 
an hour late but just a reminder to fix it
NextKurome76TheSoldier  [auteur] 9 sep om 0:51 
Reverted the update until i get home, remind me in 7 hours to fix it
Can of Tuna 8 sep om 23:34 
I'm getting these errors whenever I load up a map, which also prevents me from using the vox itself

[TFA-VOX || Player Callouts Redefined] lua/tfa_vox/modules/spotting.lua:207: 'then' expected near 'net'
1. TFAVOX_Modules_Initialize - lua/tfa_vox/framework/tfa_vox_modules.lua:637
2. unknown - lua/tfa_vox/framework/tfa_vox_modules.lua:704
3. include - [C]:-1
4. v - lua/autorun/tfa_vox_loader.lua:10
5. unknown - lua/includes/modules/hook.lua:96
[TFA-VOX || Player Callouts Redefined] lua/tfa_vox/framework/tfa_vox_modules.lua:638: bad argument #1 to 'setfenv' (number expected, got nil)
1. setfenv - [C]:-1
2. TFAVOX_Modules_Initialize - lua/tfa_vox/framework/tfa_vox_modules.lua:638
3. unknown - lua/tfa_vox/framework/tfa_vox_modules.lua:704
4. include - [C]:-1
5. v - lua/autorun/tfa_vox_loader.lua:10
6. unknown - lua/includes/modules/hook.lua:96
An_Unknown_Player[FIN] 8 sep om 11:17 
Thank you :)