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this error gets spammed continuously and the game gets softlocked
59:19 | Exception | NullReferenceException TheClawChargeAtk.Init (BattleUnitView self, BattleUnitView target) (at <7d9f3d8f8146434a93160ad0a2194b2a>:0)
RimseTheHead.BehaviourAction_TheClaw_ChargeAtk_Everyone.GetMovingAction (RencounterManager+ActionAfterBehaviour& self, RencounterManager+ActionAfterBehaviour& opponent) (at <a6b7a4c1479f41c3824e43830c9e124c>:0)
(wrapper dynamic-method) RencounterManager.DMD<RencounterManager::GetBehaviourAction>(RencounterManager,RencounterManager/ActionAfterBehaviour&,RencounterManager/ActionAfterBehaviour&,bool)
RencounterManager.SetMovingStateByActionResult () (at <7d9f3d8f8146434a93160ad0a2194b2a>:0)
RencounterManager.PrintActivatedAbility (RencounterStateTimer timer) (at <7d9f3d8f8146434a93160ad0a2194b2a>:0)
BrawlModLite.BrawlEncounter.Update () (at <d9ecafee3a9747a3b4c1c0d8f516d116>:0)
Still, if you want to get rid of at least most of the instability, there should be a config file in your save folder where you can turn off Gang Up mode.
the sheer chaos and speed is cool the first couple of times, but I'd like it to be a bit slower so I can actually see what's going on