Century: Age of Ashes

Century: Age of Ashes

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Pro tips for days! Get free stuff at the end!
By [GLB] greentree
Playing Century is extremely frustrating when you don't know the first thing about it but get thrown into a match with all those who do. If this sounds a little too relateable to you, this list of strategies and tips is my best attempt to help you out. Become better at the game with these 53 simple steps!
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Firstly...
Good day, fellow person looking for gameplay advice!
If you haven't yet, I highly encourage you to read this short guide by Ability before you start with mine. It already covers a lot of more basic things that I specifically left out here to avoid needless repetition but that will be extremely valuable to know nonetheless. This guide started out just trying to add onto it a little, but dare I say it is now so much more than a few extra things here and there. Feel free to comment or DM me any additions you might have, and I will make sure to include them here. I'll try to respond to DMs on Steam/Discord in a timely fashion. English isn't my native language, so even grammatical inaccuracies are something I'd love to be made aware of.

This was originally supposed to be much shorter but I just kept on adding more and more. It is now somewhat incomplete because I didn't play enough recently to keep up with the latest updates, but all that is there should still be valid. Good luck bringing up enough patience to read all of it, but I can almost guarantee that it'll be worth your while if that helps.

Important: This guide is not perfect, so don't treat it as such. The first tip is to ignore anything I say that completely contradicts your own experience. If you believe any of the following is bad advice or would be worse than how you already do it, you're likely right. If that happens, feel free to let me know as well.
1. Non class-specific
- Wondering which class ability to buy? I recommend the one for marauder or the one for phantom. They are decently good, while the windguard ability will too often be dodged accidentally by your teammate and the stormraiser ability has too little effect to be useful and is also too easy to dodge.

- It is very important to be mindful of your surroundings. When some enemy locks their fireballs onto you while you're out in the open, key to survival is knowing your points of interest. What I mean by such a point is the place you would need most in your specific situation. If you are low on health, know where the next shield is, if it's stamina you lack, know the nearest place to regain it, if you're in need of dodging fireballs, know where the nearest cover/pillar/wind tunnel is. Do not begin looking for these points when you need them, but before you do.

- Generally pick up as many shields as possible. Even if your shields are already almost full, not only might that little bit of extra still make a difference in the end, but it may also deny an enemy who is more desperate for health from getting it.
The latter is especially important when you are actively being chased and holds true for wind blessings and the life essences in spoils of war in the same way. In gates of fire, you could also attempt to snatch a shield that is very close to a gate an enemy flag holder is about to pass, denying it them. Just don't be a dUck and steal a shield you barely need from a teammate who is obviously heading for it as well.
  • In spoils of war, you will not lose coins or any held items (Jewel, Vaultbreacher, Key) if you take a shield hit. Frost bolts will also not have their dangerous direction locking effect if they only deal shield damage to you. On top of that, in skirmish and carnage you actually spawn without a shield, so your first action after (re-)spawning in these should always be to find the nearest available shield before you join the fight.

- You can never have enough stamina. If you aren't completely full on it and see an even somewhat convenient way to get some, go for it. This is so important because of just how dangerous it is to run out of stamina. I'm sure we've all experienced it.

- The loading screen tips in this game are actually really good! So good in fact, that I find myself repeating some of them in this guide simply because of how important they are. You'd be well advised to read them instead of using the ~15 seconds the game takes to load a match to check your phone, especially after major updates, because the devs actually do add new ones along with new content, while this guide might take some time to account for the changes, if it ever does. I'm just one guy after all.

- Don't fly too much in straight lines. Even if you think nobody is going after you, the best way to avoid fireballs is to not even allow enemies to aim at you. Fly random curves, circle around cover, go through wind tunnels and buildings and generally do whatever you can to not be too exposed in the open. This will also help with getting rid of any fireballs that enemies were still able to aim at you.

- It turns out that flying in a straight line isn't even the fastest possible way. If you fly in a slightly wavy pattern, boosting every time you go downward again, you will be faster (even in only horizontal velocity) than you would be flying and boosting normally.

- Treat gold stolen from other people in spoils of war as if it was twice as much. Because it is! Stealing and depositing an amount of gold will not only make your team have that much more, but it will also make the enemy team have that much less, which counts in just the same way.

- You can mute individual players' voicechats by pressing Escape while in lobby. I don't think I need to explain why this is useful.

- Did you know you can brake? I can't believe I have to say this, but braking, it turns out, is really good. You will dodge almost every fireball if you tap and hold brake, make a decently sharp turn, then release brake and quickly boost away, provided you have the stamina to do so. This is primarily useful for dodging fireballs, but there are other situations in which sharp turns will come in handy, such as when trying to shake off a chaser or when trying to fly a very skewed path through a bunch of obstacles. Due to the rather unorganized nature of this guide, this tip may be a bit drowned out by all the others. Therefore, I'd like to emphasize that being able to do this is arguably the most important skill to have for this game. Trust me!

- Ram into walls ... sometimes. Yes, seriously. If you are being chased through a tunnel or building or cave, ram into a wall to quickly come to a halt, then do a 180 and boost away in the opposite direction. If the person chasing you doesn't react fast enough, they will zoom right past and be off your ass quickly. Grabbing a wind blessing first might be beneficial for this because it usually requires you to boost at least twice, but it's definitely possible without one.

- When you're chasing someone, being in firebreath range to them is no reason not to use fireballs as well to kill them faster. The best thing to do in this situation is to hold the firebreath button, then briefly releasing it and double tapping the fireball button to shoot two, then holding the firebreath button again until your next fireball is ready. Not doing this will effectively deal less damage, giving your target more opportunity to escape again.

- Do not chase after a berserk player hoping to kill them alone. It's not worth it unless you have some teammates doing the same thing or the berserk is very low on health. It's best to just give the berserk nothing to kill by trying to get as far away from them as possible.

- If you're having trouble turning quickly, playing around with your mouse sensitivity might be worth trying. You can do this directly on some mice, in the Windows settings (Control Panel > Hardware and Sound > Mouse > Pointer Options) or inside the game itself, where you'll also be able to set different sensitivities for up/down and left/right. For me, up/down is set to 2.0 and left/right is set to 2.5, and my mouse itself is at 400 dpi (its lowest setting). I've found that this makes a really big difference, as setting my mouse up to 800 dpi made my gameplay much shakier and noticeably worse. Too little sensitivity on the other hand will not allow you to fly the sharpest curves.
Another thing I use which might help greatly is the setting "Mouse Control Type", which can be found in the "Mouse Settings" section of the controls tab in the game's settings. Explaining what it does here would be too wordy, but just set it from "Raw" to "Tethered" and see if that helps.

- My keyboard layout, which I recommend:
  • Ability, Boost, Power - leave as is (Q, W and E respectively)

  • Brake - Shift

  • Look behind - Space

  • Dodge left and Dodge right - A and D respectively
You absolutely do not have to use this if something else fits you better, it just works really well for me because it roughly matches the shape of my hand. My mouse also doesn't have any programmable buttons, so if yours does, I'd imagine dodge or ability/power would be better off mapped to those.
2. Marauder
- Don't rely too much on gust. Clearing all fireballs is one thing, but you still need to somehow get rid of the enemy that shot them at you. I hope the things I detailed above will help with that. Spamming gust whenever possible will ensure that you don't have one ready when you really need it. It's best to instead try dodging fireballs normally whenever you can. There will be times where that's impossible, and those are the right situations for a good gust. In such cases, it's also important to remain calm and wait until the very last possible moment to activate it, giving enemies as much time as possible to aim even more shots at you when you were going to use gust anyway.

- Did you know you can cancel your hunter's mark by pressing "E" again while it's active? I know how much it hurts having to do that, but when the person you have marked escapes really well, maybe you just gotta do it anyway.

- Frost bolts is best used from close range. This is because the freeze effect that makes the target unable to turn has so much more impact when you are close by, since it ensures that the target has a hard time evading your flamebreath. It may also be worth trying to hit an enemy with frost bolts when there are a lot of obstacles nearby because they might ram into said obstacles and be unable to turn away, making them a perfect target. Only using frost bolts for the little damage that they usually deal is a pretty big waste in comparison to what you can achieve if you use them correctly. (Though it might sometimes be worth to just use them to break an enemy's shield, since they deal an enormous amount of damage to shields)

- Marauder with gust is super op in spoils of war if you are good at dodging, since you can just use hunter's mark on a carrier and when you kill the carrier, your passive will significantly reduce the cooldown of your gust and hunter's mark. (But you *really* need to be good at dodging, people will be after you a lot)
3. Phantom
- There are A LOT of good places to put mines. Don't just throw them anywhere, but instead place them on a shield/wind blessing, or inside a narrow tunnel so an enemy flying through can't get past, or at the exit of a wind tunnel where they are basically undodgeable and nobody expects them.
In gates of fire, it is great to place mines onto the actual gates, stopping the enemy flag holder very efficiently. I have no idea why you are even allowed to do that, seeing as they can't be placed in a bunch of other less important spots.
You could also generally throw them somewhere an enemy is about to fly. If you time it well and the conditions are right, the mine can deal up to three bars of damage that way, since it deals more the closer they are to its epicenter. This is best used when you are being chased, since you know that after you is where your chaser will be going. Fly close to any wall and place a mine on it and then hope they don't react fast enough to dodge it. Usually, doing so will either hit them for a lot of damage or at the very least buy you a few more seconds to escape. Alternatively, if you are chasing someone and you can predict where they are going, throwing a mine there may be just as useful. Just keep in mind that you can't hit enemies directly with your mine, it always needs a place to stick.
  • Another great thing you can do with mines is use them as defense from incoming fireballs. If you're close to an obstacle and have a fireball locked onto you that is too close to dodge already, place a mine right in front of yourself. The fireball will hit the mine instead of you, defusing it. Don't do this if you're still on full health and shields, since keeping the mine is usually more valuable in that case.

  • And did you know that if a mine hits a place on the map where it isn't allowed to stick, you will not always get it back entirely? If you have one mine and a second one on cooldown and this happens, only the rest of that cooldown will be skipped, meaning if it was already almost finished, you'll essentially have wasted that time.

  • Also, small sidenote on dealing with other people's mines: Did you know that defusing a mine with your flamebreath as opposed to fireballs will actually make it deal less damage and have a smaller explosion radius? This is very important to remember when a situation arises where you have no choice but to fly head on into a mine, because flamebreathing it instead of shooting it or doing nothing may get you out of that relatively unscathed.

- If you turn invisible to get rid of people chasing you, fly a sharp curve directly after doing so. This will ensure that your chasers don't find you just from continuing in the direction you last headed and give you maximum chances to dodge any blast one of them may shoot at you hoping to uncloak you. (See next section for some more info on this.) After that, use your time being invisible to find a shield or stamina if you are in need of either (once again, it is good to already know at this point where you have to go). Ideally try to sneak up on an unsuspecting enemy once you are full again and unload your extra powerful fireball and normal attacks onto them from close range.
  • Using your invisibility offensively, e.g. turning invisible just to immediately shoot the extra deadly fireball at someone, is very dangerous. Invisibility can sometimes be the only way to avoid dying, and is therefore best saved for such situations, similar to marauder's gust. Still, using it just for the extra damage can in fact be the correct thing to do sometimes, such as in gates of fire where dying doesn't really matter as long as you're not the flag holder or when your target is about to escape and you really need to deal damage to them as quickly as possible.

- Once again, SHIELDS! Shields are a phantom's best friend, because they only have three health bars. Snatch them all! (And while you're at it, place a mine where the shield you took was)
4. Windguard
- In all modes, except for spoils of war where life essences are a thing, the windguard is the only viable source of healing in the game. This makes it extremely important to always have at least one windguard on your team, so if you're in the pregame menu and see that everyone else has already not picked windguard, greatly consider doing so yourself. I'd say your team will thank you but if this happens they probably don't know what they're doing, so all you'll realistically get is the knowledge that you were already a step ahead of everyone before the game even started. (Yes, technically you also get healing in carnage if your bounty expires, but this is hard to achieve and takes ages, plus for any meaningful amount of healing you need a high bounty)

- Stuck somewhere with enemies chasing you and no stamina? Worry not! Instead, find an ally who is really far away from you but to whom you have a line of sight. Use your salvation surge on them, then don't move and relax as you rush to the other side of the map ludicrously fast. If you and the person you are targeting aren't actually in need of extra health, you can cancel your salvation surge just before arriving at them by pressing "E" again or using the limited control you have over your movement to intentionally miss. This leaves you with a mere 5 seconds of cooldown before your salvation surge is ready to be used once more. As an added bonus, you cannot trigger any mines during your salvation surge rush and are less affected by the turning speed reduction that frost bolts cause. If this sounds like bug abuse, that's because it is. (But don't feel bad about doing it anyway)

- When you chase a phantom and they try to escape by turning invisible, immediately use blast if you are sufficiently close to them. If the blast hits, it will uncloak the phantom, leaving them likely helpless to your further attacks. Provided your reflexes are fast enough and you aim somewhat correctly, this trick will work almost every time because of just how big the effect radius of blast is.
  • Blast is also very well used by shooting it at an enemy you are chasing and causing them to ram into a wall. Once they can't run anymore, you're almost guaranteed to kill them, or at least damage them so heavily that they die to a teammate later. You can detonate a blast mid-air by pressing "E" again, which allows you to almost always get the perfect angle for achieving this, provided you get the timing right. It truly is a very skill-testing ability, which I believe is part of the reason why so many people use it.

- In gates of fire, use smoke trail to smoke the ~2 gates that the flag bearer is about to pass next. Regardless of whether the current flag bearer is an ally or an enemy, this is a good thing to do, since it will hinder the flag bearer if they are an enemy or hinder the flag bearer's enemies from targeting them if they are an ally. Since the nature of the game forces all players to be piled up in the same spot, a well placed smoke trail might damage every single enemy several times, thereby weakening the entire team and giving you crazy score at the same time.
  • Blast is, of course, also a solid choice for gates. It can't hinder the entire enemy team like smoke trail can, but hitting an enemy flag bearer with it will in turn be much more devastating to them than the smoke, because being thrown off course will lose them a lot of time. I'd say both blast and smoke are equally good picks for the mode, so it's really up to you to decide which you prefer.

- Remember where your allies are. In particular, if your salvation surge isn't ready and you see a very wounded ally, try to see where they go so you can jump to the rescue asap. There are blue arrows pointing at all nearby allies, so even if you can't physically follow any one of them, try keeping track of that person's arrow to easily find a good opportunity to help.

- It's perfectly fine to use salvation surge on somebody who doesn't need it when you are low on health and can't find anybody else, since it gives you a shield as well. Not dying is always the first priority!

- Smoke trail has a capped duration, not a capped distance. This means that if you use it, you will smoke the area behind you for a set amount of time (3.5 seconds, then the smoke remains for 12 seconds) and not a set distance. Therefore, the faster you are, the more smoke you effectively produce because you cover more ground in the same timespan. So either mash that boost key when you deploy your smoke trail or use the much more elegant solution of activating smoke trail and then immediately activating salvation surge, targeting a far away ally. Since the salvation surge rush is so extremely fast, you will produce an extraordinarily large amount of smoke this way. Just be sure to get the order right: If you use salvation surge first, the game will not let you activate your smoke trail during the rush, probably in an attempt to prevent you from doing exactly this. Another good way to gain speed and thereby produce more smoke is to simply nosedive into the ground if you're high up enough or to find a nearby wind pillar. Or both, like a U-turn but vertical, which seems a lot closer to what the term "U-turn" was actually always supposed to mean.

- There is currently a bug with salvation surge that you should be aware of. If you use it to give a shield to someone who has already gotten a shield from a different windguard, that person's existing shield will just be removed and your new shield will not be given to them. This is not really something you can fully prevent from happening, since the game doesn't tell you whether the shields your teammates have are "normal" ones or ones given by another windguard (both will be light blue on the HUD), but something that might tell you not to heal an ally is that ally having more than two bars of shield, or if you happen to see them gain health.
5. Stormraiser
- The stormraiser is a bit of a chonky boi and therefore has a slightly lower agility than the other three classes. In case you ever thought you were making that up, you're not.

- Since lightning storm only affects enemies within a small radius, obviously you'll want to activate it when there are a few of them nearby. Using it defensively, as in to get away from someone chasing you, won't work that well since the enemy chasing you can easily fall back a little so that they're just outside your radius and still keep shooting at you. Therefore, it is you who needs to be the one chasing someone while your lightning storm is active. And that's where frost bolts might come in handy, since the turn speed reduction they apply will give your target a very hard time escaping your radius. Try to use both of them together.

- Similarly to the tip above, it might be a good idea to use frost bolts together with chain lighting to absolutely ensure that your chain lightning hits, since it is a very good way to deal damage. Hitting somebody with both frost bolts and chain lightning will also make them very easy to kill since they will neither be able to boost nor turn.

- Do not rely on your passive ability as protection from damage. It destroys fireballs locked onto you way too infrequently for it to make any difference when you have no other way to get rid of them. Just try to pretend like it isn't even there and then be happy every time it does remove the occasional fireball that you couldn't otherwise have avoided.

(credit to my bud [GLB]Tindamion for this part)



Thornweaver and Rimeblood: TBA if I find anything meaningful to say. Can't promise anything.
6. Gates of fire! (+how it even works)
I have to admit, the first few times I played gates of fire I had little idea what was going on. In my defense, nowhere in- or outside the game are the rules for this mode specified. And while the general concept may be somewhat obvious, the intricacies of the mode's mechanics are not. But I'm here to change that! Therefore:
  • The goal of the mode is for someone from your team to pick up the flag and fly through all 8 of the gates in a row without dying. If someone manages to do that, you win immediately. If they die somewhere along the way however, the flag will be dropped and someone else will be able to pick it up. If nobody picks it up within 10 seconds, the flag will instead respawn in the same location that it spawned in at the start of the round. If another team member picks it up, they will be able to continue their fallen mate's "gate streak", meaning they only need to fly through as many more gates as the original flag holder was missing to win the round. But if an enemy picks up the flag instead, the streak will be reset and the next person from your team to get it will need to fly through all the gates again.

  • After the flag spawns at the start of the round, there is a 4 minute timer. If no team manages to fly through all the gates until that timer runs out, what happens depends on who is holding the flag at that point. If the holder's team has flown through more gates in total during the round than the other team, they win immediately. If both teams have flown the same number of gates, the result will be a draw. But if the holder's team has flown through less gates, overtime will start instead. During overtime, the flag holder will have 15 seconds to fly through the next gate. If they manage to do that, the timer will be reset and they will have 15 seconds again and so on, until they surpass the enemies' total gate count or fly their eighth gate in a row, in which case their team gets the win. If they don't manage to fly the next gate within those 15 seconds or die, the other team gets the win. If the flag is not being held by anyone when the 4 minute round timer ends, the team with the most gates gets the win.

  • When an enemy flag holder dies and a teammate picks up the flag, usually the first gate they need to fly through will be the one closest to them. But sometimes it will be a different one. I'm not actually 100% certain about this, but it seems to me that there is a small chance that the next gate will instead be the one they are currently the farthest away from. Again, I don't know why/when that happens, but it just does sometimes. Might actually be a bug.

  • When someone picks up the flag and flies through the first gate, the next gate they will need to fly though is determined by the direction in which they flew though. This is actually something you can use to your advantage by approaching a gate from one direction but flying around it first and going through in the other direction. Doing so may catch the enemies off guard, giving you some extra space to pass a few gates in peace while they realize that they have to chase you the other way now.

  • Most of the time, if the flag holder rams into the side of a gate instead of flying through it properly, it will still count. This is worth giving a try when you happen to approach your gate in a very bad angle after doing some epic dodge maneuvers.

  • Did you ever see someone just yoink the flag immediately when it spawns? You can do that too! The trick is to fly quickly towards the flag's spawnpoint in such a way that you are *almost* at the very center of it when the flag appears. Don't try to stand still right on top of the spawn and wait! It works better the faster you are but very precise timing is still required, which is why the trick is definitely not going to work every time. If you do pull it off however, the shockwave that spawns at the same time that the flag does will yeet you in a random direction with great force, likely giving you a head start since you will be far away from all the other players.

And now, on with the tips!

- If you have the flag, don't try to just make it to the next gate at all costs when you clearly wouldn't survive doing that. When you're at low health with several fireballs locked on you and you just keep going trying to pass just one more gate, you will die. The better option in this situation is to deviate from the course; try flying through a wind tunnel or a regular tunnel or make a sharp turn to shake the fireballs off, fly somewhere random and try to find a shield, anything really to get rid off all the people chasing you. Not flying through gates is still a lot better than dying and giving the enemies the chance to fly more gates. and if you have a decent windguard in your team, they will come to heal you if you give them the opportunity, which happens to be what you do when you try to shake the enemies off as i just detailed.

- Always, always, always go for the flag. There is no reason not to! As obvious as this might sound at first, I believe that many people will intentionally not take it if they are low on health and/or stamina, hoping for a better suited teammate to get it instead. At least, that's what I did at the start. But I soon came to find out that more often than not, an enemy will grab the flag if you do not. Even if you grab it and die immediately after, you will still reset the enemies' "gate streak" as mentioned above. Don't forget that your team can also grab the flag after you drop it again. And who knows, maybe you'll even make it out alive despite being so low.

- Unless they make a mistake, an enemy flag holder will be just as fast as everyone else, which is why directly chasing them will not work. By blindly tracing their path while being a decent distance away you will not get any closer to them and therefore not be able to kill them either. Luckily you don't have to do that, because you already know where they are going. Take the most direct path to any place you know they will have to pass by (usually a gate further ahead of them) and try to cut them off there. Even if you can't kill them alone, you're almost guaranteed to at least hinder them a little, which might allow your teammates to catch up.

- With the change to 4v4, it has become more crucial than ever to focus on killing enemies. The fewer enemies there are, the easier it will be for a friendly flag holder to soar through all the gates in no time without the worry of being killed, and with fewer enemies than before, each individual kill will now have an even greater impact.

- As a windguard, do not give berserk to the flag holder, unless you absolutely have to. They can't shoot, so the only useful part of the berserk for them is the shield and the stamina refresh, which is hardly more than a regular windguard's shield. If you give berserk to a different teammate instead, they will be able to kill some of the enemy team and greatly distract the rest of it, which gives the flag holder more breathing room, likely helping them a lot more than a shield ever could. Also, since your regular shield will be ready as soon as the berserk you gave wears off, there is a good chance you might still be able to heal them in time.
7. Carnage!
- Be mindful of your own bounty. Since killing enemies will increase your own bounty by one each time, killing an enemy with a bounty of one and then dying has the same effect on the game as dying without doing anything first (calculate for yourself - in the first case your team gets one point and the enemy team gets two points, while it the latter case the enemy team just gets one point, which is ultimately the same). This is, of course, no accident but an attempt by the devs to even out any skill difference that may occur between the teams, since it basically makes every one-bounty kill worthless if you die before your bounty expires. Therefore, as soon as your bounty rises to three or four it's time to play defensively. Hide somewhere or keep flying through the same wind tunnel until your bounty is gone, and only then get back into the action. When exactly to start doing this should highly depend on the skill of your opponents. If you feel like you keep getting killed, even a bounty of two could be worth waiting out. But if you're more confident about your ability to escape, try to get away with a little more than that.

- Know when the drakepiercer spawns. It will appear twice each game, once when there are 4:30 minutes left on the clock and once when there are 2:00 minutes left. Since it will always spawn in the same location, specific to each individual map, it is a great strategy to be at that spawnpoint exactly when the time is right. Press "R" to use the drakepiercer and aim it like a normal fireball. Once you have it locked on someone, it can't be dodged and will instakill them regardless of health. The best target for the drakepiercer is therefore anyone who is at a lot of health or in the best case someone who is currently berserk. Let me tell ya, sniping a berserk this way will absolutely be the best feeling ever (click it, it's funny). Just keep in mind that it might not be dodgeable but it can still be wasted by hitting an obstacle or simply shooting it while you don't have it locked in on anybody. There is also a ~1.5 second delay when shooting the drakepiercer, meaning that you'll have to keep your target locked in for that long to hit, so make sure not to be too hasty about it unless you absolutely have to. [Might add screenshots of the spawn points here some time]

- The berserk wraith will spawn when exactly 15, 30 or 45 kills have been made in total during the match. This usually more or less coincides with one of the two times that the drakepiercer spawns. On each map there are two locations opposite each other in which the berserk wraith can spawn, chosen from randomly each time. Therefore, you can't just wait at the spawnpoint and immediately grab it like you can with the drakepiercer, but simply being aware of the fact that it is about to spawn may still be enough for you to be able to get it before anyone else. But beware that if an enemy has the drakepiercer while you are berserk, it is very important to hide from them as they will surely be waiting for an opportunity to snipe you with it.
...and lastly
- It's a bit of a stretch to call this a gameplay tip but few people seem to know that there is a free DLC for century on the steam store that gives you 300 gems, 2000 silver and a 3-day booster. Here's a link, you're welcome. I can't help but feel a bit of second hand embarrassment for the insanely high rated "all free codes and more" guide that doesn't have this.

- And maybe just for a bit of motivation: Score totals are not comparable across teams. If a team member gets more score than you, it probably means they played better. But this is not true for enemies, because the amount of score you're able to get also depends on the performance of the rest of your team. After all, offense is the best defense. You can only try to kill enemies when the enemies aren't already trying to kill you, and this will only occur if the rest of your team manages to keep them busy.

Thanks to everyone for over 2500 unique views and all the kind comments! Seriously!

Finally, I will be happy to play with literally anyone who reads this, so be sure to friend me on steam, discord or within century if you'd like (ID is [GLB] greentree#YWGCJ on century and the_greentree on discord). Thank you for reading if you've made it this far, it really means a lot to me! Do tell me if any of these tips were helpful to you, leave a good rating if you care enough to and have a great day!
22 Comments
Christinde 29 Dec, 2023 @ 11:04am 
Thank you for all these great tips, I still need to closely read some parts of it in detail.
But it really helped me understand some of the basics
Dragon_Princess14 19 Jun, 2023 @ 10:19am 
thx for the tips
[GLB] greentree  [author] 16 Jun, 2023 @ 3:59am 
Yes, everything you can unlock throughout the game, except for the classes and abilities that can be bought for silver in the store, is cosmetic only.
Dragon Gaming 15 Jun, 2023 @ 4:56pm 
I'd love to join you for a match!
Also, are the equipment pieces just for cosmetics, or do they actually do something?
Cogsdragonfire 7 Jun, 2023 @ 11:16am 
What a G
Nonbeliever_peep 11 Apr, 2023 @ 3:16pm 
ok thats gonna help a ton, swag
[GLB] Tindamion 10 Mar, 2023 @ 4:34pm 
Definitly a guide...
Sicarius Rage 7 Mar, 2023 @ 9:50am 
Thanks that really helped
Salem 18 Feb, 2023 @ 1:10pm 
Finally I can stop spamming and hoping it works
[GLB] greentree  [author] 14 Dec, 2022 @ 9:45am 
Free DLC is back! Grab it quick!