Left 4 Dead

Left 4 Dead

29 ratings
Source 1 - Issue Ticket 3446 - LAA Off
By Omixsat
[L4D1] Game compiled in Release Mode and Large Address Aware is not set.
Assert prompts of a lack in virtual memory (Limited to 2 GB under 64-bit OS and not 4GB unlike L4D2)
   
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Preface
Source 1 - Issue ticket #3446: "Large Address Aware is unset or turned off"

Issue: Out of memory! attempted allocation size: 0
Description: Assert prompts indicate that the allocated memory has been completely exhausted and yet requires more memory allocation which cannot be done since LAA is not set.

This causes the game to crash indefinitely when the user attempts to load memory-heavy addons under 64-bit Windows OS's. LAA has no effect on 32-bit OS's

Issue has been raised to Valve via issue ticket #3446[github.com]
Workaround (2 Ways to fix)
Best Method(also the safest):
Prerequisites: Own a copy of Left 4 Dead 2
Steps: 1 - Delete the original left4dead.exe (should be less than 100 KB size) 2 - Copy the left4dead2.exe (File is more than 300 KB in size) file to the left 4 dead directory. 3 - Rename left4dead2.exe to left4dead.exe. You'll notice that the icon switches to L4D1 for some PC's. 4 - Play!

How come this works?

L4D2 is created not just as a sequel, but as a technical expansion of L4D1(referring to the engine and under-the-hood changes). It is highly unlikely that L4D2 doesn't depend on the existing build files that created L4D1.

Per the Developer commentary:
Improved Source Technology
[Node next to the military vehicle]
[Brian Jacobson]
For Left 4 Dead 2, The Source engine received many new features and optimizations that enable it to handle denser, higher resolution environments, effects, and characters. This gave us leeway to fit additional weapons, creatures and larger environments into the same footprint as Left 4 Dead, while increasing the quality of each element across the board. Many of our particle effects use several new techniques which at least double their visible resolution while requiring no additional memory. This has enabled us to create complex weather effects such as heavy thunderstorms in the Hard Rain campaign. The new zombie horde is considerably more variable than that of the first game, with higher resolution meshes and skinning. Not only do the infected look better, but using a combinatorial meshing and shading system, there's over ten-fold the number of variations possible in Left 4 Dead 2 while consuming no more memory. The environments also feature considerably more polygonal density than the first game. Many elements that would have been painted into a texture are now fully modeled in the environment. Foliage looks cleaner while also responding naturally to weather conditions. Additionally, water has gotten a major visual upgrade over Left 4 Dead 1, with far superior lighting, reflections, and flow mapping. All of these pieces come together to improve the visuals of the game while keeping it smooth to play.

Alternative Method:
A necessary Third-party patch has to be implemented by modifying the executable to allow use of 4GB virtual memory instead of 2GB.
Prerequisites:
4GB Patch[ntcore.com] by Daniel Pistelli
Download the tool here[ntcore.com]
Steps: 1 - Download and open the 4gb_Patch.exe 2 - A file open dialog/prompt will appear. Within this dialog/prompt, navigate your local installation directory of left 4 dead and open the left4dead.exe 3 - An "Executable successfully patched" prompt will appear once done. 4 - Play!
5 Comments
Clocker 23 Mar @ 4:58am 
it doesnt vac ban
xX_Lol6_Xx 4 Feb @ 3:54pm 
Been using l4d2's exe and it doesn't seem to trigger vac. Idk about the patch tho
Pluvillion 29 Dec, 2023 @ 6:55am 
@KernCore - wondering the same as well.
KernCore 5 Oct, 2023 @ 8:19am 
Will this trigger VAC?
ℓαтєяαℓυѕ ⛧ 15 Nov, 2022 @ 5:55pm 
thanks for guide ♥ :steamhappy: