MetaPhysical

MetaPhysical

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Creature Listing
By Magalian
Having made up a basic guide for all the other things in the game I figured a separate 'guide' for showing the Creatures would be a bit more organized.
   
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Legend
To save on having to type out information constantly I'm making a key up for this one. If there are specific conditions for a Creature then they will be listed as a NOTE under it's card.



This is what Evidence would point you towards the entity you're dealing with.



The means by which you dispatch your target once you've figured out what you're dealing with.



What you use to protect yourself or scare away/kill the beastie. Green icons mean the item Defense is useful, black icons mean they are useless. From Left to Right we have:

1) Salt piles - They can flat out keep a creature from entering a room you're holed up in if it's a useful defense against it.

2) Ghost Trap - This by itself means that it's able to be caught in a trap laid down using only Chalk with no need for a carpet.

3) Hidden Trap - This would mean you'd have to use Chalk AND a Carpet to cover it up.

4) Shotgun(Salt munitions) - This icon indicates if you can drive the Creature off using Salt Ammunition in the shotgun.

5) Holy Water - Indicates if you can use Holy Water to get the Creature to stop it's hunt.

6) Katana - Indicates if you can at least scare the Creature away with a Katana.

7) Knife - Indicates if you can at least scare away the Creature using a Knife.



This is the Behavior section of the Creature's page. These unlock as you gain Expert Status with Dispatching said Creatures. Points gained vary. At levels 10, 20, and 30 you unlock a portion.



The Behaviors are things the Creature are known to do. This can be even more helpful than trying to figure out which evidence you can get. From Top to Bottom and Left to Right.

A1) Lightswitches - Means the Creature will mess with Lightswitches.

A2) Breaking Lights - Just as it sounds. The Creature will pop light bulbs.

A3) Screaming - Yes, the Creatures will leave out one hellova scream if they see you. You can't miss it unless you have the game on mute. Same for loud whisper noises I believe. Not 100% sure on those sound queues.

A4) Crucifixes - This indicates if the Creature will invert crucifixes on the map.

B1) Fuse Box - This indicates the Creature will turn off the fuse box on the map. Please remember that too many lights on will trip the Fuse Box as well.

B2) Writing - The tooltip from mousing over is slightly blah at the moment but I guess this one indicates of the Creature will write messages on the walls. They are sorta hard to miss.

B3) Flashlight Flicker - This one is for if the Flashlight will flicker on and off while a hunt is going on.

C1) Television - This signifies if the entity will interact with televisions.

C2) Environmental Interaction - This covers knocking on windows, playing pianos, and other things like that.

C3) Physical Contact - The entity will pretty much body block you while it's still not manifested. This one requires a bit more map knowledge to know it's not just a bad area of the map that keeps pushing you to one side when you go down a hallway and such.



This is a Photo of the Creature if there is one. Some share photos but the model is different. Some don't exactly have a photo to show. At times THIS could be a great indicator of what you're fighting.
Spirit


Simple one to fight once you get sufficient enough Evidence.
Djinn


This one you have to let Kidnap you into it's domain to actually kill it. Probably my favorite looking one.
Nun


As the Kill area indicates, you have to either catch her in a Hidden Trap and start exorcising OR get Kidnapped and Exorcise in her arena.
Demon


The image for this one is sorta confusing. This one I had a child-like model for it. Exorcising DOES require a Hidden Trap to do.
Nightmare


Pretty straight forward one here. Probably the easiest to dispatch. Ghost Trap and Exorcise quickly.
Poltergeist


This one can be sorta bothersome to get since it has so many things it'll be detected by. If you aren't 100% sure due to thinking you MAYBE missed low/freezing temps then you can sacrifice a Carpet to place a Hidden Trap and be read with a Shotgun with Salt Munitions. Trap pops then ya shoot it and go take care of the body.
Revenant


Another one you can lay down a Hidden Trap and pop with a Salty Shotty to try to help figure out what you're dealing with. Like the Poltergeist only with this one have an EMF Reader around or in hand to see if you get ANY EMF read. If none then ya got this butthead instead of the Poltergeist most likely.
Buruburu


Sorta easy one to figure out as well but due to having a decent bit of Evidence it can have you may wanna double check using defenses. Hidden Trap with some Holy Water gives away this is the one you're fighting.
Shojo


DRUNKEN KATANA BATTLE TIME!! If you get Evidence AND get attacked by an invisible entity you can break out the Sake and the power of animu for this one.
Yuki Onna


This one is a bit tricky. You'd think that it would pop at least Cold Spots but they don't as far as I've seen. With only EMF it can point to others as well so it boils down to Hidden Trap and a trusty Katana and hoping you're right.
Banshee


Another where the bit of Evidence can lead to possibly being a few different choices. Ghost Trap and Exorcism Book to make quick work of the issue. Shotty with salt and Holy Water for if it's not.
Domowoj


Low Evidence needed BUT can only be seen when you're Intoxicated and ONLY driven off by Holy Water if you need to defend yourself until you can get a swig of Sake and a Knife. This one can be sorta dangerous.
Baba Yaga


Another with low Evidence count but easily figured out with a Hidden Trap. Biggest pain is doing the Exorcism. You MUST be in her arena while reciting the lines from the book. Often times this is a 2 person job unless you're A) fast with the reading and B) the voice recognition holds it good. Would recommend taking Holy Water as a ditch effort to escape with your life at least.
Drak


Simple one here though low on Evidence. Only need a Ghost Trap and some Holy Water OR Knife to finish this up.
Phantom


This one... I've probably died to this one way more times than I care to admit. If the Evidence stacks up and you're getting attacked by an invisible entity and the Hidden Trap doesn't get it then you probably have to flick on your UV LIGHT to even see the silhouette of this Creature. EASILY dispatched though when ya know what ya got.
Shapeshifter


Low Evidence count but when ya get a hunt you'll KNOW what ya got if you're playing solo. This one is moreso dangerous when playing with your friends. When your buddy is just slappin' ya around then you know it's a Shapeshifter.
Arachne


She can be a bit tricky to figure out due to Low Evidences but her model is very particular and when a hunt starts you'll be stuck in place(due to webs) for a moment. She can also be figured out with a Hidden Trap and some Holy Water to scare her off if you don't have Silver Munitions in your shotgun.
Ghoul


THIS CREATURE ONE-SHOTS YOU NO MATTER WHAT You CAN capture it in a Ghost Trap but only Holy Water chases it away. Particular model to it so it's easy to figure out from looks. Matter is the kill is difficult when solo. You have to Trap > Shoot > Trap > Shoot > Trap > Shoot. Otherwise you won't get the other shots off quick enough in closer quarters.
End/Credits
That is that.... until more are added. I intend to update the cards as I get more Expert Status for the Creatures but some are bugged currently and I know the devs are workin' on them.

Thanks again to Doc777[www.twitch.tv] and SonniKitten[www.twitch.tv] for helpin' get me on my feet and sharing some of their hunting tips.
7 Comments
AnotherGuy 6 Jan, 2023 @ 4:10pm 
Is domoway even possible on winchester? Can't stab him point blank with knife without death.
MistressRaina 31 Dec, 2022 @ 8:44pm 
Any chance of getting some of the behaviors updated? I'm happy to help when I get them opened, but it would be a nice little option for those of us that are really good at dying. Lol
TheStratovarian 29 Dec, 2022 @ 11:34am 
Where the heck do you aim with arachne? Seriously, 6-7 rounds on rookie, and the thing refuses to go in the arena?
VenRPG 11 Nov, 2022 @ 2:44pm 
I struggle with getting even 1 line read because Im trying to swap to holy water to end the hunt but I always miss the holy water it seems and the line doesnt count (even though it feels like I shouldnt be missing and it feels like i held the book long enough)
VenRPG 11 Nov, 2022 @ 2:43pm 
I feel like the Baba Yaga arena should be a bit larger or she should be a bit slower, you have like no time to read the lines, even with the new push to talk with Q and E
Andre  [developer] 26 Sep, 2022 @ 9:17am 
Hi :) it really helps to read the lines one by one. Read one line and use holy water to end the hunt. The lines are saved so the next time she gets you, you start with the second line.
EtherealAvian 25 Sep, 2022 @ 5:31pm 
Nice guide. I was looking as I wasn't sure if there was a trick to baba. Sad to see there isn't much of a choice. :/ Hopefully some more stuff is added and I'm excited to see your guide update too.