Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
If you have any suggestions, please post them.
It's not the lack of scoping/unscoping animation that is the positive attribute for the Heatmaker. Most skilled Snipers are used to quick-scoping and shouldn't care. The advantage the Heatmaker provides is that it can charge while still reloading.
I wish the guide had gone more into strategy, not just loadouts and upgrades.
Adding to the Huntsman, it is terrible because explosive headshot upgrades can trigger medic bots to use their ubercharge. In higher difficulty missions this can cost the wave.
Stock Sniper Rifle isn't really too good. Machina is okay, but Hitman's Heatmaker is the best. Why? Focus. Single Explosive Headshot and it's full. Then you just lay hell upon giants. Also, this makes general aiming easier, as constantly un-scoping and scoping back in with each super-fast reload you get can mess up with your eyes.
Bushwacka, actually, can be quite formidable against tanks, provided you've got a competent Soldier with a Buff Banner. Thanks to the mini-crits being changed into crits, it can put out a sizeable ~240DPS.