Stellaris
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Secrets of the Shroud
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88.761 MB
12 juin 2022 à 14h01
7 mars à 12h39
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Secrets of the Shroud

Description
Introduction:
Ancient Cache of Technologies: Secrets of The Shroud is an unofficial submod that adds a new tier of technology to the game. It's at around the same level as Static Light

It revolves around a quest to summon a Shroud Master for your empire. A feat that will grant unlimited power, and endless possibilities. But it won't be easy! To get started, you'll need the Phanon Reactor. Then, you will have to scour the galaxy to answer clues and mysteries, requiring the brightest minds and the most determined rulers! However: we must be careful! One misstep, and we could spell doom to our empire or the galaxy!

A mod that increases leader level cap is required. To research the event technologies, a scientist needs to be at least level 10. Additionally, the digsites will also be hard to do without high level scientists. I have ACOT defines listed as a requirement, but anything that raises level cap will do.

Compatibility for AOT is included. However, this mod must be loaded after for things to work properly.

Finally, this is NOT save game compatible.

Tips:
You're going to need an exceptional scientist if you want to research the technologies. Look into getting an Archon from the curators. Otherwise, a Chosen One will do.

You should build as many Void Spheres as possible to support the ludicrous cost of these components. If you're struggling with resource storage, you should build anchorages on sigma or runic starbases.

Keep an eye out for two systems: Celeste and The Golden Archives. They're needed for the mod's event chain so getting them should be a priority.

Mod Thumbnail by: Megumin
Discussions populaires Tout voir (1)
2
4 avr. à 9h06
One Time event HAPPENING TWICE?!?
vamad695
452 commentaires
Aren117 20 juin à 16h02 
Is this working with the New ACOT update?
Westrian 20 juin à 12h01 
thats an ACOT bug thats existed for a long time now
xenodragon54 19 juin à 15h44 
There's a issue where normal starbases like from the start of the game, are costing like 5 million alloy. they don't actually cost that much but it's saying that.
Jano Ľavko 15 juin à 6h37 
Every vanilla weapon component has a range of 0, so the AI can't use their ships at all.
Zanoss 13 mai à 0h16 
I wonder if this mod still work
Would probably need an update !
Tanrice 30 avr. à 7h47 
yeah, you forgot to add engagement_range to the aircrafts, I believe it should be 400, considering the bomber stats
Tanrice 30 avr. à 7h33 
all hanger‘s Engagement range are zero, i believe this is an error
EmptyE 4 avr. à 7h08 
Why is the alloy upkeep so insane compared to everything else? I can't afford to use these weapons
EmptyE 4 avr. à 6h55 
@ibrahimba128 how did you fix it? I have the same problem.
FlareTheSlayer 2 avr. à 1h19 
Those the mod work with gestalt empires, more specifically hive minds?