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Mount and Journey
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Mod Features: New Content
Mod Side: Both
tModLoader Version: 1.4.3, 1.4.4
Language: English, Russian, Chinese
Tamanho:
Publicado em:
Atualizado em:
2.152 MB
2 jun. 2022 às 23:45
7 de ago. às 1:46
28 notas de alterações ( ver )

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Mount and Journey

Descrição
Mount and Journey is a mod that adds a bunch of interesting and fun mounts into the game.

For more information please check out the wiki: https://terrariamods.fandom.com/wiki/Mount_and_Journey

So far it adds:
- 7 pre-Hardmode mounts (2 pre-Hardmode transformations)
- 12 (15) Hardmode mounts
- 8 accessories

Credits:
Isaac Key - Simplified Chinese localization
JaiceNTz - Russian localization

v0.95
- Winged Wyvern attacks now properly scale with summon damage
- Winged Wyvern fireballs are slightly buffed and can be fired for much longer periods of time
- Weather orb charge is stored when dismounting
- Minor fixes

v0.93
- Small transformations no longer have decreased endurance but take extra knockback
- Fixed ranged weapons not firing properly while transformed as Sparrow
- The Ivory Flute now requires Chlorophyte Bars to craft
- Minor fixes

v0.92
- Added 2 new transformations
- Added 1 new mount
- Added 4 new accessories
- Multiplayer fixes
- Misc fixes

v0.90
- Lots of misc fixes

v0.80
- Some visual updates
- Minor fixes

v0.70
- Added the option to switch between vanilla and mod textures for some mounts
- Added mount variants
- Lots of bug fixes

v0.60
- Lots of balancing
- Reworked a couple mounts

v0.50
- Added 4 new mounts
- Added a new transformation
- Added 2 new accessories

- Fixed certain accessories not working properly
- Adjusted the pricing of all items
- Moved Spider mount to Hardmode

v0.42
- Minor fixes

v0.41
- Added 2 mount related accessories that can be combined with each other (4 total)
- Added a squirrely transformation

v0.31
- Fixed a bug where Royal Rose's hooks and Starling's Dwarflings would stay when switching between mounts

v0.30
- New mounts!
- Reworked a couple mounts

v0.22:
- Improved the solar and stardust mounts

v0.20:
- Added a new post-Moonlord mount

- The Ivory Flute now requires Hallowed bars instead of Mythril to craft

v0.11:
- All hitboxes have been corrected
- Minor sprite updates

- The Wyvern's head should no longer break
- Worn Flutes can now be obtained through Sky Crates and Azure Crates
- Ivory Flutes can rarely be obtained through Azure Crates

- The Antlion Swarmer mount now flies a bit faster but has reduced flight time
- Moved the Sandy Aviators to Oasis Crates and Mirage Crates
Originalmente postado por tModLoader MountAndJourney:
Developed By Qz
283 comentários
Qz  [autor] 7 de set. às 1:19 
Sure, I can give it a try
Reddragon20000 3 de set. às 14:23 
I've been trying out this mod and I gotta say I love it so far, the mounts are pretty fun and unique!

If I may request something, would it be possible to add support for a dash button keybind in the future for the mount that have dashes? I think it would be very nice to have if you are using this mod alongside Calamity or Fargo that offer dash button keybinds.
mega mann 21 de jul. às 9:13 
There's a visual glitch where the player's head clips slightly into the body when reversing gravity with gravitation potions or gravity globe with this mod enabled
Qz  [autor] 12 de jul. às 7:16 
Hmm... I think it might just be the initial explosion of the fireball that scales and not the lingering fire. If it is I'll make it so both projectiles are affected by summon damage
Dragoler 9 de jul. às 21:32 
Are you sure the winged wyvern is scaling correctly? Using summoner armour and accessories don't seem to impact its damage at all.
Qz  [autor] 28 de jun. às 2:43 
Thanks for pointing that out. Should be fixed next update
MarketableWoag 26 de jun. às 19:44 
my other comment got removed but its with otteron and spamming spacebar in water allows you to clip through ceiling
MarketableWoag 26 de jun. às 12:37 
it works but spamming spacebar
MarketableWoag 26 de jun. às 12:34 
just some weird bug i found while testing the mod with cheat sheet
Qz  [autor] 24 de jun. às 8:20 
Right now it just scales with summon damage but I plan to make it more variable somehow