Garry's Mod

Garry's Mod

1,722 oy
Abandoned Bunker (Version 2 Released)
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Content Type: Addon
Addon Type: Map
Addon Tags: Build
Dosya Boyutu
Gönderilme
Güncellenme
32.047 MB
26 May 2022 @ 12:31
1 Haz 2023 @ 23:12
18 Değişiklik Notu ( görüntüle )

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Abandoned Bunker (Version 2 Released)

Parallelsaturn4 tarafından 1 koleksiyonda
My head is full of cheese
176 öğe
Açıklama
After many months version 2 of Abandoned Bunker is out.
https://steamproxy.net/sharedfiles/filedetails/?id=2995721565

A rather large Combine-themed bunker complex.

Features:
  1. Large and detailed specialized rooms and hallways.
  2. Big custom doors.
  3. Deployable custom wall barricades.
  4. Moving custom wall armories (weapons not included).
  5. Death pits
  6. AI Nodes, however since there are doors NPCs can get occasionally stuck.

Armories close after 2 minutes*

Nav mesh made by NextKuromeThe76Soldier:
https://steamproxy.net/sharedfiles/filedetails/?id=2814798271


Also my first map uploaded to the workshop.
Popüler Tartışmalar Tümünü Görüntüle (1)
20
9 Haz @ 7:22
Is it scary? (jumpscares or something?)
Aleks_TearX
224 Yorum
braydonpc_2022 11 Tem @ 15:03 
amazing
nitcheine 11 Şub @ 9:25 
This literally has no lag in SFM, I love it!
nitcheine 11 Şub @ 9:07 
Perfect SFM map.
Parallelsaturn4  [yaratıcı] 6 Şub @ 12:24 
Thanks kidsniffer69
Chelovek 6 Şub @ 10:10 
The best map for CQB gameplays!
Antimatter Erik 21 Ağu 2023 @ 3:18 
I like the map, great for NPC battles.
Parallelsaturn4  [yaratıcı] 29 Haz 2023 @ 19:25 
The new version of this map is out
The Sheriff 29 Haz 2023 @ 19:16 
def gonna use this for my combine rp
Parallelsaturn4  [yaratıcı] 19 Haz 2023 @ 22:51 
Hey thx for the amazing review! When it comes to the light bridges we didn't really know how to set them up so there is just an ambient humming noise to help mask the clanking sound. The smaller terminals being turned 90 degrees seems to be an issue coming from a separate mod cause it's not like that for us. And the next map will have plenty of elevation.
The Bi-Bastard 30 May 2023 @ 11:04 
I love every aspect of this map. I love how much attention to detail there is, I love how authentic it feels. I love the little tunnels that NPCs can take to circumnavigate the doors and flank the player. The custom doors are a really nice touch, though may have benefited from being three moving pieces as opposed to the several moving pieces they currently are (for optimization purposes).

The following are a list of possible-bugs I encountered while playing; the light-bridges seem to make a clanking sound instead of a buzzing sound when walking across them, unsure if intentional or a bug. Most of the smaller terminals seem to have been turned 90 degrees from where they're supposed to be positioned.

If there is one thing I would suggest, it'd be some elevation. You could add a sort of elevator that goes up to another layer of rooms, and then off to the side have an NPC-tunnel that allows them to access the upstairs area.