Garry's Mod

Garry's Mod

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Abandoned Bunker (Version 2 Released)
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Content Type: Addon
Addon Type: Map
Addon Tags: Build
文件大小
发表于
更新日期
32.047 MB
2022 年 5 月 26 日 下午 12:31
2023 年 6 月 1 日 下午 11:12
18 项改动说明 ( 查看 )

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Abandoned Bunker (Version 2 Released)

在 Parallelsaturn4 的 1 个合集中
My head is full of cheese
176 件物品
描述
After many months version 2 of Abandoned Bunker is out.
https://steamproxy.net/sharedfiles/filedetails/?id=2995721565

A rather large Combine-themed bunker complex.

Features:
  1. Large and detailed specialized rooms and hallways.
  2. Big custom doors.
  3. Deployable custom wall barricades.
  4. Moving custom wall armories (weapons not included).
  5. Death pits
  6. AI Nodes, however since there are doors NPCs can get occasionally stuck.

Armories close after 2 minutes*

Nav mesh made by NextKuromeThe76Soldier:
https://steamproxy.net/sharedfiles/filedetails/?id=2814798271


Also my first map uploaded to the workshop.
热门讨论 查看全部(1)
20
6 月 9 日 上午 7:22
Is it scary? (jumpscares or something?)
Aleks_TearX
224 条留言
braydonpc_2022 7 月 11 日 下午 3:03 
amazing
nitcheine 2 月 11 日 上午 9:25 
This literally has no lag in SFM, I love it!
nitcheine 2 月 11 日 上午 9:07 
Perfect SFM map.
Parallelsaturn4  [作者] 2 月 6 日 下午 12:24 
Thanks kidsniffer69
Chelovek 2 月 6 日 上午 10:10 
The best map for CQB gameplays!
Antimatter Erik 2023 年 8 月 21 日 上午 3:18 
I like the map, great for NPC battles.
Parallelsaturn4  [作者] 2023 年 6 月 29 日 下午 7:25 
The new version of this map is out
The Sheriff 2023 年 6 月 29 日 下午 7:16 
def gonna use this for my combine rp
Parallelsaturn4  [作者] 2023 年 6 月 19 日 下午 10:51 
Hey thx for the amazing review! When it comes to the light bridges we didn't really know how to set them up so there is just an ambient humming noise to help mask the clanking sound. The smaller terminals being turned 90 degrees seems to be an issue coming from a separate mod cause it's not like that for us. And the next map will have plenty of elevation.
The Bi-Bastard 2023 年 5 月 30 日 上午 11:04 
I love every aspect of this map. I love how much attention to detail there is, I love how authentic it feels. I love the little tunnels that NPCs can take to circumnavigate the doors and flank the player. The custom doors are a really nice touch, though may have benefited from being three moving pieces as opposed to the several moving pieces they currently are (for optimization purposes).

The following are a list of possible-bugs I encountered while playing; the light-bridges seem to make a clanking sound instead of a buzzing sound when walking across them, unsure if intentional or a bug. Most of the smaller terminals seem to have been turned 90 degrees from where they're supposed to be positioned.

If there is one thing I would suggest, it'd be some elevation. You could add a sort of elevator that goes up to another layer of rooms, and then off to the side have an NPC-tunnel that allows them to access the upstairs area.