Garry's Mod
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Abandoned Bunker (Version 2 Released)
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Content Type: Addon
Addon Type: Map
Addon Tags: Build
ファイルサイズ
投稿日
更新日
32.047 MB
2022年5月26日 12時31分
2023年6月1日 23時12分
18 項目の変更履歴 ( 表示 )

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Abandoned Bunker (Version 2 Released)

Parallelsaturn4 作成の 1 件のコレクション
My head is full of cheese
176 アイテム
解説
After many months version 2 of Abandoned Bunker is out.
https://steamproxy.net/sharedfiles/filedetails/?id=2995721565

A rather large Combine-themed bunker complex.

Features:
  1. Large and detailed specialized rooms and hallways.
  2. Big custom doors.
  3. Deployable custom wall barricades.
  4. Moving custom wall armories (weapons not included).
  5. Death pits
  6. AI Nodes, however since there are doors NPCs can get occasionally stuck.

Armories close after 2 minutes*

Nav mesh made by NextKuromeThe76Soldier:
https://steamproxy.net/sharedfiles/filedetails/?id=2814798271


Also my first map uploaded to the workshop.
人気スレッド 全て表示 (1)
20
6月9日 7時22分
Is it scary? (jumpscares or something?)
Aleks_TearX
224 件のコメント
braydonpc_2022 7月11日 15時03分 
amazing
nitcheine 2月11日 9時25分 
This literally has no lag in SFM, I love it!
nitcheine 2月11日 9時07分 
Perfect SFM map.
Parallelsaturn4  [作成者] 2月6日 12時24分 
Thanks kidsniffer69
Chelovek 2月6日 10時10分 
The best map for CQB gameplays!
Antimatter Erik 2023年8月21日 3時18分 
I like the map, great for NPC battles.
Parallelsaturn4  [作成者] 2023年6月29日 19時25分 
The new version of this map is out
The Sheriff 2023年6月29日 19時16分 
def gonna use this for my combine rp
Parallelsaturn4  [作成者] 2023年6月19日 22時51分 
Hey thx for the amazing review! When it comes to the light bridges we didn't really know how to set them up so there is just an ambient humming noise to help mask the clanking sound. The smaller terminals being turned 90 degrees seems to be an issue coming from a separate mod cause it's not like that for us. And the next map will have plenty of elevation.
The Bi-Bastard 2023年5月30日 11時04分 
I love every aspect of this map. I love how much attention to detail there is, I love how authentic it feels. I love the little tunnels that NPCs can take to circumnavigate the doors and flank the player. The custom doors are a really nice touch, though may have benefited from being three moving pieces as opposed to the several moving pieces they currently are (for optimization purposes).

The following are a list of possible-bugs I encountered while playing; the light-bridges seem to make a clanking sound instead of a buzzing sound when walking across them, unsure if intentional or a bug. Most of the smaller terminals seem to have been turned 90 degrees from where they're supposed to be positioned.

If there is one thing I would suggest, it'd be some elevation. You could add a sort of elevator that goes up to another layer of rooms, and then off to the side have an NPC-tunnel that allows them to access the upstairs area.