Garry's Mod
1,722 оценки
Abandoned Bunker (Version 2 Released)
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Content Type: Addon
Addon Type: Map
Addon Tags: Build
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32.047 MB
26 май 2022 в 12:31
1 юни 2023 в 23:12
18 бележки за промени ( преглед )

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Abandoned Bunker (Version 2 Released)

В 1 колекция от Parallelsaturn4
My head is full of cheese
176 артикула
Описание
After many months version 2 of Abandoned Bunker is out.
https://steamproxy.net/sharedfiles/filedetails/?id=2995721565

A rather large Combine-themed bunker complex.

Features:
  1. Large and detailed specialized rooms and hallways.
  2. Big custom doors.
  3. Deployable custom wall barricades.
  4. Moving custom wall armories (weapons not included).
  5. Death pits
  6. AI Nodes, however since there are doors NPCs can get occasionally stuck.

Armories close after 2 minutes*

Nav mesh made by NextKuromeThe76Soldier:
https://steamproxy.net/sharedfiles/filedetails/?id=2814798271


Also my first map uploaded to the workshop.
Популярни дискусии Всички (1)
20
9 юни в 7:22
Is it scary? (jumpscares or something?)
Aleks_TearX
224 коментара
braydonpc_2022 11 юли в 15:03 
amazing
nitcheine 11 февр. в 9:25 
This literally has no lag in SFM, I love it!
nitcheine 11 февр. в 9:07 
Perfect SFM map.
Parallelsaturn4  [автор] 6 февр. в 12:24 
Thanks kidsniffer69
Chelovek 6 февр. в 10:10 
The best map for CQB gameplays!
Antimatter Erik 21 авг. 2023 в 3:18 
I like the map, great for NPC battles.
Parallelsaturn4  [автор] 29 юни 2023 в 19:25 
The new version of this map is out
The Sheriff 29 юни 2023 в 19:16 
def gonna use this for my combine rp
Parallelsaturn4  [автор] 19 юни 2023 в 22:51 
Hey thx for the amazing review! When it comes to the light bridges we didn't really know how to set them up so there is just an ambient humming noise to help mask the clanking sound. The smaller terminals being turned 90 degrees seems to be an issue coming from a separate mod cause it's not like that for us. And the next map will have plenty of elevation.
The Bi-Bastard 30 май 2023 в 11:04 
I love every aspect of this map. I love how much attention to detail there is, I love how authentic it feels. I love the little tunnels that NPCs can take to circumnavigate the doors and flank the player. The custom doors are a really nice touch, though may have benefited from being three moving pieces as opposed to the several moving pieces they currently are (for optimization purposes).

The following are a list of possible-bugs I encountered while playing; the light-bridges seem to make a clanking sound instead of a buzzing sound when walking across them, unsure if intentional or a bug. Most of the smaller terminals seem to have been turned 90 degrees from where they're supposed to be positioned.

If there is one thing I would suggest, it'd be some elevation. You could add a sort of elevator that goes up to another layer of rooms, and then off to the side have an NPC-tunnel that allows them to access the upstairs area.