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Bir çeviri sorunu bildirin
In the FBX export dialog, I always check "Limit to Selected Objects" to make sure that I only ever export one thing at a time.
Under Transform, I select "X Forward" and "-Z Up". That way, the object orientation in the game is the same as in Blender and even the axis colors match (i.e. X is red, Y is green, Z is blue).
Still under Transform, checking "Apply Transform" is *very* important. If unchecked, the shading will be absolute crap. I don't understand why this is, but I experimented until I found a solution and this was it.
I had several 3D-Objects in a "Collection" in Blender - After I took them out of the Collection and joined them together "as one Object" (Blender: Ctrl + J) the Game could find and assign the Textures to the Object again - Conclusion: Make sure your exported FBX contains only one joined Object
1. Make a Burger in Blender
2. Make a small Palette/Texture in Photoshop and Export as PNG
3. UV Mapping in Blender / Adding the Textures
4. Export Model as FBX with same Filename as the Texture
5. Import into Game Folder
Result: Working (With a little Texture Bleed due to low Texture Resolution)
6. Renamed my Texture File (Since I added more than a Burger to that Model) and made it bigger due to the Texture-Bleed
7. Modelled a Drink and Fries
8. Removed old Material/Texture from Blender completely and imported new Texture File with the new correct Name
9. Added Texture to all Models again
10. Exported as FBX with same Filename as the new Texture File
11. Imported new Texture File and FBX into Game Folder
Result: Object renders, but with Black-Brick-Texture (I guess the default missing textures texture)
I just started using Blender and tried modelling a lowpoly Burger which worked fine in-game, but after I added several Objects like some Fries and a Drink the Game stopped finding my Texture. I also tried deleting all old Materials and using only one Material for all colors, but I still get the Dark-Brick-Texture all around my Menu. I also double checked the Texture-File-Name and the FBX-File-Name and its both "mFastfood" + ".png"/".fbx". Has anyone else experienced such Problems?
New screenshots with it coming aswell.
- Have your model on it's head (e.g. x:180)
- Export with -Y Forward and -Z Up settings.
I think more people will run into this issue, so could you please add it to your guide? As your guide is comprehensive, and don't want to write one myself when a simple edit will include more and complete info to yours!