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A lot of people complained to me about crashes in my mods, but it always turned out that these people were using UKFP and the problems disappeared when they turned it off. I don't know if this is a coincidence, or if these mods are simply incompatible, but I think it's worth a try
In the end, my mods are not just something I put on the workshop, I have been running servers for several years where I used all of this, so I am confident in their correct operation. But I can't guarantee full compatibility with other mods that are not mine
I don't know the exact method, but I think it's possible to come up with something if research this case more. The main thing is to find a marker by which you can clearly understand that the zeds have loaded and you can let the player into the game. And hide the "Ready" button until this happens, as is done in CTI ( like this [github.com]).
Both mutators have a RepInfo class, so transferring this part of the code from CTI to ZedSpawner should not be a big problem
But I have no desire or time to do/research/test this, so I can only hint. The mutator sources are open, maybe someone can do this