RimWorld

RimWorld

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Android Tiers - TX Series - TX5 - Human Body (DEPRECATED)
   
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Mod, 1.3
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20 May, 2022 @ 5:49pm
22 May, 2022 @ 1:58am
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Android Tiers - TX Series - TX5 - Human Body (DEPRECATED)

Description
Deprecated; use https://steamproxy.net/sharedfiles/filedetails/?id=2833975196

Add on for the TX5; makes it use the base human body instead of the Android Tiers one. So heart, lungs, spine, and all that. Otherwise the stats are the same. Requires the XeniobionicPatcher mod.

I changed the race description to make it more consistent with the change. The basic idea is that this version of the TX5 is a better infiltrator, with it being almost indistinguishable from a regular human.

I say 'almost' because they're still supremacist ♥♥♥♥♥♥♥♥, so they absolutely refuse to poop, and their human chasis is still near twice the size of a regular human, so in the end, not a great infiltrator... it's kinda obvious what's going on when the 12 foot tall adonis/venus that never goes to the can falls from the sky...

(the double pawn size is in stats, and is slightly smaller than the regular T5; this is not visible by the graphics engine, but should be used in vanilla, and CE for calculating hits)

For Xenobiotic patcher, you're fine leaving it on the default settings; that'll let you use all human implants, and most android limb and brain implants, while keeping the clutter to a minimum.

The downside to this is that most of the internal android implants aren't for TX5s anymore. So no replacing your heart with a coolant pump. (Android brain implants should still work)

Bonus points if you add in EvolvedOrgansRedux, then you can give your TX5 an extra set of cyber arms.

NOTE: I'm still messing around with this, so use at your own discretion; there will probably be changes when I figure out how to do this better.

I might just say screw it, go back to a version of the original T5 body and write a patch to make all human implants compatible without Xenobiotic Patcher. IDK yet.

Main reason for this mod is that Xenobiotic Patcher, for whatever reason, doesn't pair MechanicalThorax and Torso, so a lot of the better mod added bionics aren't usable for T5Xs.

UPDATE:

I changed it to use a custom body, so that some of the external implants that weren't working, will work. So plating, among other stuff should work now. The only problem is that changing this will break implants on an existing save; should be easy to fix most problems with Character Editor though.
4 Comments
OromisElf 27 May, 2022 @ 9:50am 
already super hyped for my next playthrough then <3
Netzach Sloth  [author] 21 May, 2022 @ 12:13pm 
Android brain implants work. Xenobiotic Patcher, combined with the HAR race def handle that; the parts it couldn't handle, were pairing "Lung" to "Heatsync" and things like that.
OromisElf 21 May, 2022 @ 3:26am 
Sounds like an amazing idea; especially when playing with science never stops I often see myself returning to human pawns since they are "more compatible" with those bionics and thus overall better than even T5s (somewhat)
Though I was able to get quite some of the bionics installed in my Androids this sounds like a better solution.
My feedback even before testing: try to make the android brain implants compatible somehow. It's possible to replace the android brain with a bionic brain via xenobionic patcher and it's also possible to have the implants via Character Editor but it'd be super cool to just put my tx5 on their upgrade table (or even their hospital bed? o.o) and give them a bunch of "brain" implants
Netzach Sloth  [author] 20 May, 2022 @ 7:46pm 
This is mostly a trade off. This TX5 can use human internals but they can't use the particularly high efficiency archotech android parts.