From The Depths

From The Depths

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SA5M2 Trigon
   
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2022 年 5 月 15 日 下午 11:57
2023 年 9 月 14 日 下午 4:48
7 項更新註記 (檢視)

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SA5M2 Trigon

在 Afjklol 的 3 個收藏中
Khertland Military (v4.1.2)
84 個項目
Khertland Air Force (v4.1.2)
6 個項目
Khertland Army (v4.1.2)
67 個項目
描述
The SA5 Trigon is a self-propelled anti-aircraft gun of the Khertland army with development dating back to May 4th. Initial prototypes did not meet performance requirements causing the development to drag on with engineers trying to iron out the issues. An alternative complementary design known as the SA6 was developed. These two ended up competing for the SPAAG procurement contract instead as the SA6 was also unsatisfactory. Eventually, the SA5 Trigon won out and was adopted in to service.

The platform is equipped with a 57mm (114mm actual) autocannon with a rate of fire of 260 rounds per minute. It is a highly potent weapon however in a relatively unarmored chassis. This resulted in the development of the SA7 Iron Guardian to provide protection against enemy missiles, particularly anti-radiation missiles.

The Trigon is crewed by three people. The turret is entirely automated and the gunner controls it from the front hull next to the driver. The commander sits inside the turret for greater visibility and have easy access should something go wrong with the weapon system. The gun have 306 rounds for 70 seconds of firing time before needing to reload. Downtime is 30 seconds before the SPAAG can fire again. Although it is well armed and can make short work of light ground vehicles, due to its lack of protection, it rarely can face off against enemy armor. Another vehicle must attract fire for the Trigon to truly shine.

The Khertland Airforce has adopted the Trigon along with the Altai and Iron Guardian for use by its Air Defense Force tasked to providing direct security and ground-based air defense for its key infrastructure like radar sites and airfields.

Blocks: 296
Volume: 414 cubic meter
Cost: 23.8k
Weight: 14,175
Length: 16m
Width: 7m
Height: 6m (roof of turret)
Speed: 18 m/s
Main armament: 57mm (114mm actual) autocannon (260 rpm)
Designed: 5/4/2022
Produced: 5/16/2022 to Present

Update Compatibility: 3.5.5
-mesh fixes
6 則留言
JoyGamer23 2022 年 5 月 24 日 上午 2:25 
Not sure, but the look is similar to the italian OTOMATIC that instead has a 75mm cannon with a 120 rounds a minute (2 rounds a second)
/aceg/ LoganNS 2022 年 5 月 19 日 上午 3:11 
oh ok @Sobta @Afjklol thanks for the explanations.
Afjklol  [作者] 2022 年 5 月 18 日 下午 5:25 
My process for a vehicle is typically to think about what I need, what capability do I want filled and decide the desired specification that can achieve it. Then I look for some inspiration as I want it semi-grounded in reality, and combining several vehicles usually result in something unique rather than a not-replica. Although the latter is fine too. I set a size constraint and then prototype several weapons until get one I'm happy with the performance and can fit within the constraint. I usually design the turret around the weapon to make sure there is space. I then look at where it is most likely to get hit at and add armor there while putting all other components like AI and engine on the opposite end.This usually means front is armor, and rear is AI/engine. If vehicle won't be getting hit, then I ignore this part. I then test it several times to make sure I'm happy with it before decorating.
Afjklol  [作者] 2022 年 5 月 18 日 下午 5:16 
My Khertland builds don't use clipping or mesh hiders as a self-imposed rule. I usually cram everything as tightly packed as possible. I use injector fuel engines as they are quite small and since a couple wheels can get you decent speed, it doesn't drain that much fuel. The main focus for combat effectiveness is the weapon system and protection. So you need to balance between these two
Depending on the vehicle, I may sacrifice armor so I can fit a bigger gun on a smaller platform. Sometimes literally having no armor along the side and roof, and hidden using decorations.
Meanwhile for my tank, I concentrated the armor on the front where it is most likely to be hit, and made sure the AI face the front to the enemy. Armor isn't your only means of protection, I made the C-RAM system to counter missiles without needing to armor all my vehicles. My vehicles are smaller and cheaper than most, so I designed each vehicle to complement each other so they can punch above their weight.
BAIN I'm cirkel serking 2022 年 5 月 17 日 上午 6:55 
@LoganNS spinblocks and pistons, you can use them to clip blocks, because if a block is on a spin or piston it will not collide with blocks on and around the vehicle.
/aceg/ LoganNS 2022 年 5 月 17 日 上午 6:27 
I get that most of stuff like this is decorations, but how do you manage to fit everything in your builds to make it actually combat worthy with so little volume and blocks ? is it just cramped together in one compartment or spread out ? and does it use an electric engine or a small injector motor ?