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翻訳の問題を報告
I must say, I don't really think nitroglycerin is a good option. It's a meme and not a very funny one. In my own tests, I've found the reminisce damage gained from the rockets do not make a difference in game play.
Stun is easily the best mod in this tier. It is just really good and consistent. Plus, stun on an AoE focused build such as minelayer is VERY good.
However, call me crazy, but napalm rounds is actually good on minelayer. I KNOW, it sounds crazy, but it works well. If you don't mind sacrificing some damage you can use this mod to use heat spreading to kill you enemies for you! Plus it's pretty fun.
As a comparison, I ran the same test without the Minelayer System OC and saw a notable difference in damage output with the same distances.
I appreciate your offer to ask around and will look forward to any news regarding this.
My observation is this: Rather than losing bonuses when a missile turns into a mine, the bonuses are not applied at all. Not even to direct impacting hits, where the missiles never get the chance to become a mine.
The modifier works as intended when not using the Minelayer OC, which tells me that either this was the intention of the developers or a big fat bug, since it's not affecting missiles in flight, which is the literal description of the modifier.
Will this be fixed? *shrug* :D
To be clear, I'm not at all overlooking your comment nor am I trying to contest anything right now. But I can say this: I am now compelled to run more thorough tests through mods. My impression is that you have done tests of your own. This is something I'd like to see for myself.
I'm glad that you brought this to my attention because I realized that my math was incorrect in the screenshot above! The damage range is from 66 or up to 93.5 damage per mine, instead of 83.5.
I do not recommend stun for this minelayer system build for two reasons:
1) The "bunch up" is fine but it is arguably less ammo conservative as any bug stunned too far at the edge of the radius may not make it to other mines placed in front of it resulting in more mine deployments from a player.
2) The stun is a 25% gamble, which (to me) is a waste, when you can be dealing far more damage and wiping out more bugs. I leave stun-like efforts to the coil gun for the reasons mentioned in this guide.
Thank you for your comment. Nitroglycerin Rounds does work with the Minelayer System. The math works like this: for every 0.75 seconds that a missile is IN FLIGHT, it will receive +1 area damage up to a maximum of +10 area damage. When said missile turns into a mine, it will no longer receive additional bonus damage. The additional damage is included in the OC's multipliers of x2.75 area damage. That is potentially up to +27.5 area damage on top of the 66 area damage that the missiles will do.