Transport Fever 2

Transport Fever 2

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Distribution Centre
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30.981 MB
6 Thg05, 2022 @ 5:44pm
24 Thg10 @ 9:47am
5 ghi chú thay đổi ( xem )

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Distribution Centre

Mô tả
This mod contains a set of warehouses - Available from 1970

They can be found as truck stops in the madhatter category

There are 5 colour schemes

Branding for 10 companies

The warehouse has the option to have depot turned on / off and assets turned on / off

So the building can be placed either as a depot or as an asset.

As a depot the warehouse has 19 terminals each terminal can handle 200-ish goods.


2022 - 05 - 13 update -

On request there is also a setting for capacity this offers 3 options

Standard - 200 goods per terminal

High - 400 goods per terminal

Huge - 1000 goods per terminal



Notes:


*** READ THIS BIT *** 24/10/2024

I've added pathing to allow drivers to exit via the entrance but - (works for newly added distribution centres)

sometimes British drivers still forget that they should be driving on the right. To stop them doing that either pick a

different drop door or put a WAY-POINT just outside the warehouse.

The reason this is happening is because of how the routing works. It turns out that vehicles will turn 'REALLY' sharp corners if tpf thinks its quicker to go a different way. To reduce the chance of this I have added additional pathing but still the odd truck route insists on trying to drive on the wrong side of the road.

To completely fix it I would probably need make use of the vanilla road station path models which would be a major change.
Thảo luận nổi bật Xem tất cả (1)
0
16 Thg05, 2022 @ 5:04am
shared capacity
doug
57 bình luận
Mad Hatter  [tác giả] 24 Thg10 @ 10:10am 
Not totally bugged - read the description that says READ THIS BIT....
ff379zz 15 Thg10, 2023 @ 5:52pm 
Still bugged, a shame too this would be a game changer.
kwpoint-favi 5 Thg09, 2023 @ 11:20pm 
Besten Dank - Prima Mod
Mad Hatter  [tác giả] 1 Thg06, 2023 @ 12:59am 
Yep I really need to sort that but as per the above description and as per danger paws comment the answer for the moment is to put a waypoint just outside as the first point on the route.
wncol2004 31 Thg05, 2023 @ 11:11am 
BUG: Causes the entire distribution to come to a complete halt when a truck tries to exit the entrance. I assign multiple distributions and one will always end up attached to two spots (even when it is assigned to one terminal) and try to exit the entrance causing severe traffic jam. and a total shutdown of distribution. This has been an issue for a very long time. If it worked, it would a high value asset to the game. But for now, it is not usable. Reference DangerPaws review. He describes the bug in more detail than I did.
lightfreak 26 Thg03, 2023 @ 7:27am 
Hammer Mod Danke
MadMat43 18 Thg01, 2023 @ 9:22am 
i found that people in this game will built property through the warehouse and the "include asset".

maybe you could fix this in the next free time. thank you!
PzSniper 30 Thg08, 2022 @ 4:32pm 
* mdhtr/bay.mdl was removed because the following resources were missing:
- res/models/material/mdhtr/bay.mtl
DangerPaws 27 Thg08, 2022 @ 12:43pm 
Awesome looking warehouse! Thank you!

I confirm that is does confuses the hell out of my trucks. They go in as RHD and come out as LHD. What happens is: they enter and head to their bay, load up, go to the exit, turn around before actually exiting, go back to load up (while already full), depart again but this time towards the entrance, and try to exit via the entrance, on the wrong side of the road, thus blocking all incoming traffic unless they manage to escape before a vehicle arrives, in which case they end up blocking up the city as soon as they meet another... car face-to-face.

Adding a waypoint just outside the exit does seem to fix it though...
Nexcin 29 Thg07, 2022 @ 2:48am 
Left and right traffic is messed up. Sad, since its a cool mod