Don't Starve Together

Don't Starve Together

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Quick Tips On Commands In Don't Starve Together
By FeRYYY
Some useful commands
   
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Map Reveal
Show map command (1):

for x=-1600,1600,35 do for y=-1600,1600,35 do ThePlayer.player_classified.MapExplorer:RevealArea(x,0,y) end end

Show map command (2):

for k,v in pairs(AllPlayers) do for x=-1600,1600,35 do for y=-1600,1600,35 do v.player_classified.MapExplorer:RevealArea(x,0,y) end end end

Show map command (1): (outdated: layout only)

minimap = TheSim:FindFirstEntityWithTag("mini­map") TheWorld.minimap.MiniMap:ShowArea (0,0,0,10000)

Generation Details
c_announce("Beehives: "..c_countprefabs("beehive"))
c_announce("Killer Beehives: "..c_countprefabs("wasphive"))

c_announce("Walrus: "..c_countprefabs("walrus_camp"))

c_announce("Reeds: "..c_countprefabs("reeds"))
c_announce("Stone Fruit: "..c_countprefabs("rock_avocado_bush"))
c_announce("Berry Bushes: "..c_countprefabs("berrybush"))
c_announce("Leafy Bushes: "..c_countprefabs("berrybush2"))
c_announce("Juicy Berry Bushes: "..c_countprefabs("berrybush_juicy"))

c_announce("Cactus: "..c_countprefabs("cactus"))
c_announce("Oasis Cactus: "..c_countprefabs("oasis_cactus"))
c_announce("Twigs: "..c_countprefabs("sapling"))
c_announce("Grass: "..c_countprefabs("grass"))

c_announce("Red Mushrooms: "..c_countprefabs("red_mushroom"))
c_announce("Green Mushrooms: "..c_countprefabs("green_mushroom"))
c_announce("Blue Mushrooms: "..c_countprefabs("blue_mushroom"))
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c_announce("Mandrake: "..c_countprefabs("mandrake_planted"))
c_announce("Glommer: "..c_countprefabs("statueglommer"))

c_announce("Guardian Pigs: "..c_countprefabs("pigtorch"))
c_announce("Tallbird Nests: "..c_countprefabs("tallbirdnest"))
c_announce("Hound Mounds: "..c_countprefabs("houndmound"))
c_announce("Catcoons: "..c_countprefabs("catcoonden"))
c_announce("Merm Houses: "..c_countprefabs("mermhouse"))
c_announce("Rabbit Holes: "..c_countprefabs("rabbithole"))

c_announce("Anenemy: "..c_countprefabs("trap_starfish"))
c_announce("Bull Kelp: "..c_countprefabs("bullkelp_plant"))
c_announce("Bull Kelp: "..c_countprefabs("bullkelp_beachedroot"))

c_announce("Sea Strider Nest: "..c_countprefabs("oceanvine_cocoon"))
c_announce("Tottaly Normal Tree: "..c_countprefabs("livingtree"))
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c_announce("Terrarium: "..c_countprefabs("terrariumchest"))
c_announce("Chest: "..c_countprefabs("treasurechest"))
c_announce("Wood Wall: "..c_countprefabs("wall_wood"))
c_announce("Ice Box: "..c_countprefabs("icebox"))
c_announce("Hay Wall: "..c_countprefabs("wall_hay"))
c_announce("Thermal Measurer: "..c_countprefabs("winterometer"))

c_announce("Walking Cane: "..c_countprefabs("cane"))

c_announce("Treeguard: "..c_countprefabs("leif"))
c_announce("Treeguard Lumpy: "..c_countprefabs("leif_sparse"))

c_announce("Spider Warrior: "..c_countprefabs("spider_warrior"))

c_announce("Obellisk Insane: "..c_countprefabs("insanityrock"))
c_announce("Obellisk Sane: "..c_countprefabs("sanityrock"))

c_announce("Rot: "..c_countprefabs("spoiled_food"))
c_announce("Miner Hat: "..c_countprefabs("minerhat"))

c_announce("Red Hound: "..c_countprefabs("firehound"))
c_announce("Blue Hound: "..c_countprefabs("icehound"))

c_announce("Skeletons: "..c_countprefabs("skeleton"))



Clean your "Obituaries"
ErasePersistentString("morgue")
Extra
c_spawn("shadowmeteor", 100)



print(math.sqrt(ThePlayer:GetDistanceSqToInst(ConsoleWorldEntityUnderMouse())))

Prints the distance between player and object under mouse to the console log (displayed with Ctrl + L by default).



TheNet:Kick(userid)
TheNet:Ban(userid)

Spawn wormhole 1 using this command: worm1 = c_spawn("wormhole")
Spawn wormhole 2 using this command: worm2 = c_spawn("wormhole")
Create connections forth: worm1.components.teleporter.targetTeleporter = worm2
And back: worm2.components.teleporter.targetTeleporter = worm1


ThePlayer.Transform:SetScale(1,1,1)

ThePlayer.AnimState:SetMultColour(0,0,0,0)
(idea: use in chat -> :eyeball::eyeball:)


c_select().AnimState:SetMultColour(0,0,0,0)

c_select().Transform:SetScale(1,1,1)