安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题
- a lot of his normals feel a *little* too slow for comfort imo. most tilts and aerials barely come out earlier than frame 10. i'm sure
- i like that you can smack the dice around, but maybe there could be a little more synergy between moves. for example, what if up special warped any of your active projectiles to you and continued flying from there? that would be so fun with the diamonds
- i'm not sure if this was bc of coding problems, but i feel like up b should act like forsburn's, in the sense that it goes through terrain on ledges. that awesome magolor warp sound effect won't make up for when i can't get on the ledge by one pixel