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It took a lot of time to figure everything out, so I do not really blame you for missing the details, hell even I am still learning new things. I added the cumulative damage graphs just yesterday (juggling college) so I found out about it really recently. Also I hope I didn't come off as a salty "you suck, I hate you" kind of guy.
Once you know the details, the flexibility is just second to none. Want to just support? Want to do huge DPS? Want to crowd clear? You can, just play a tad different with the same build. I love this overclock.
To make a TLDR: Thermals gets cumulative damage boost with Plasma Splash. That means without T2B upgrade, it needs 23 shots to do the same damage as 9 dmg DRAK and 39 shots to do the same damage as 11 dmg DRAK. With T2B, it's 7 hits to equal 9 dmg DRAK and 23 hits for 11 dmg DRAK. On top of that, electric bolt damage stacks and you get the double weakness bonus, so Nishanka is extremely good for single target DPS. Not to mention fire tick damage gets boosted too, pair that with heat spreading and you get an amazing swarm clear. Thermals is one of THE best overclocks for DRAK right now and I am ready to defend it.
Feel free to respond to either this comment or to the guide.
https://steamproxy.net/sharedfiles/filedetails/?id=3345728034
"While this Overclock is unique due to being the ONLY ONE that provides a damage bonus for the Warthog,"
While Pump Action OC says:
"Pump action is a massive damage boost to the warthog"
Lmao.
It also doesn't have the correct image of OverClock and it also doesn't have a description that the game offers.
Fix that pls. And update some builds and descriptions if possible like Smart Trigger OS having 0 stars when it has decent use cases.
If playing well the need for more ammo is very much not an issue with how pletinful nitra can be. There is few scenarios where I feel the need to stack ammo efficiency, main exception being on weapons and OCs with very poor ammo efficiency. T1B is the best option in my mind for stuffed shells for that reason, but i know other players may prefer 1A for a more balanced approach or if they might not have compact shells.
The more damage in that case makes it the more powerful and flexible of the two, making it more efficient at dispatching both swarms and larger targets outside of ammo efficiency.