Space Engineers

Space Engineers

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Display Cases
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Type: Mod
Mod category: Block, Script, Other
タグ: ServerScripts
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10.390 MB
2022年4月25日 9時34分
2022年5月1日 15時28分
5 項目の変更履歴 ( 表示 )

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Display Cases

解説
Just in time for the new update, a way to display your precious plushies (and other items) ~~without the fear of them despawning or getting garbage collected!~~

This mod adds 2 types of display cases which will display their current inventory item. You can rotate the displayed items using pitch/yaw/roll controls in terminal or via toolbar actions. The block also contains a configurable light source which you can modify to ensure maximum viewing pleasure. PB interface should follow as well (because why not?).

Only one item (type) will be allowed (as only one gets displayed) at a time, stacks are allowed. The smaller version has a capacity of 100L and the bigger one 500L (the volume of an item shows in the tooltip that shows when you hover over the item in an inventory), to avoid items clipping the glass. Ores don't render properly so they are not allowed, ingots should work though!
The block must be powered for the item to be displayed. Grinding or otherwise destroying the block should spawn the item(s), right-click deleting the block in creative will destroy the block as well as the item.

It has been tested on dedicated servers and found to work properly.




Thanks to Valikai for the awesome model for Case 1 that inspired the script and for collaborating on making this thing work! Please be gentle (and send tips) about Case 2, it's my first time in blender xD (massive thanks to enenra for SEUT though!)

Thanks also to the awesome folks in the keen discord and especially Digi (who's always helpful and who I stole a sh*ton of code from)

Github:
https://github.com/sehrAlterEgo/DisplayCase
65 件のコメント
nickforgie 2023年9月15日 12時26分 
Can’t place either plushie, though I may need to bump it up in the load order
tuks  [作成者] 2023年8月28日 1時01分 
@Herr Doktor, there's toolbar actions, so you could lmake it spin with a timer block?

@numb Charlie: i only just understood the comment, but the block isn't piped at all (it's like a freight container/bed inventory where you have to access it via the window of the case)
Herr Doktor 2023年8月27日 19時18分 
It'd be cool if you could get items to spin while on display
Numb Charlie 2023年7月20日 12時16分 
I've tried this mod several times with different mods and it NEVER allows me to place anything inside them. It acts as though it's not piped into anything as it turns gray when I try to move anything into either manually or via conveyors.

I tried the trick where you move space credits into, then replace with a plushie but I can't even get the space credits in it at all.

In fact, I've attempted ores, ingots, tools, weapons, plushies, bottles and components; none of them will go in.

I'm assuming this is a conflict with other mods, but frankly, it's never worked for me on multiple different games with different modlists.

Any insight? How can I get this to work?
Valikai  [作成者] 2023年1月11日 13時05分 
Ore models are rendered a little my dynamically that most other assets. By default ores show up as black spheres when rendered inside the case. I added them to the blacklist on release because of this issue.I don't believe we can adjust the cases to show the proper textures and meshes, otherwise they'd totally be in there.
titanius anglesmith 2022年12月23日 23時14分 
seems like a no :(
xTRACKERx 2022年10月8日 7時48分 
oh jes please. was he first what i was thinking about *g i wanna place Ores in there. :-)
titanius anglesmith 2022年10月7日 10時00分 
can you make it so ores can be put in ?
Godimas 2022年7月5日 19時44分 
Ok, i was able to get some ingots into the containers. I had a stack of 10 in my inventory, and when I added it to the container, I still had 10 in my inventory... but the containers clearly were showing the correct resource inside of them.

Good enough for our purposes, thanks for making the mod!
tuks  [作成者] 2022年7月5日 12時03分 
also it's just a normal inventory, so if you have bigger *stacks* it should fill it up with however much fit, same as cargos.... one thing i haven't tried is changing inventory settings, will give that a go :)