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Докладване на проблем с превода
Otherwise, seems interesting.
- Drum now uses fire wood
- Butcher table now uses fire wood
- Colored floors now only appear in after researching drug production to clean up some clutter
- Colored bridge name fix & new icon
- Treated wood is 50% Less flammable
- Added chem soaked wood that is 50% More flammable
hardly playable on neolithic start.
I kinda need those leathers and meat, but the butchering table needs treated wood,
wich means researching:
-Beer brewing for resin and beer.
-Drug production for varnish.
-Stonecutting for treating wood.
No beds, nor clothes but we could be drinking and smoking like a boss. If it wasn't winter.
I'm reminded of the recent Treated wood mod that requires chemfuel. Quote, "...treat wood at a biofuel refinery to make it stronger and less flammable." There's also the old Fire Treated Wood mod which makes the resulting wood resist heat very well (fire resistant).
Thing is, there are a lot of ways to obtain chemfuel, especially with mods. So it'd be nice to find another use for it. Aside from trading, mining and animals like Boomalopes, there's also (off the top of my head) Dub's "Rimefeller" mod as well as the new "Vanilla Chemfuel Expanded" mod.