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Breach Launcher works very similarly to Drunken Missile launcher from Rise of the Triad.
Hornet Queen is likely an homage to Half-Life's Hive Hand.
Unfortunately, I don't have that information. I made this guide just with the information you're given in-game, and by experimenting with each weapon. It's main intent is to cover those situations where you pick up a weapon, fire it a couple times, and say to yourself "What does this even do?" Main examples for me being the Trap Puzzle Box and the Sword and Shield. Secondary intent is to reveal charge-fire and alt-fire mechanics that may have been missed. I feel that rate of fire and accuracy are both pretty self-evident once you start using the gun, and (relative) damage is pretty easy to pick up once you kill a few things, but without access to the code I'm not able to put numbers to them. And beside that, I consider this guide finished as it is.
I asked the dev and he says it's not inspired from anything in particular. It's most similar to the black hole launcher from Blood 2.
- Similar to the Heavy Minigun, aiming down sights with the Machine Gun causes you to crouch and reduces movement speed, whilst also heavily reducing recoil.
- The Nailgun is a reference to sitcom Home Improvement, your character will occasionally mimic the Tim Allen grunt whilst wielding it (I know it sounds like I just made this up for ♥♥♥♥♥ and giggles, I can assure you this is true)
- The Poison Staff could possibly be a reference to the Bio-Rifle from Unreal Tournament, both firemodes are pretty much identical to how the UT99 version of the weapon functions.
- Nitpicky, but the "bullets" that you load into the shotguns are called shells, and the "bullets" that they fire are called pellets.
Also the model of the Heavy Sniper Rifle is of course based on the classic AWP from Counter-Strike.
Also the Superposition Rifle is indeed totally random with its shots, that was also asked to the dev.