RimWorld
412 beoordelingen
[JGH] Mechanoid Bench 3
2
2
   
Prijs
Toevoegen aan favorieten
Toegevoegd aan favorieten
Verwijderen uit favorieten
Mod, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5
Bestandsgrootte
Geplaatst op
Bijgewerkt op
1.325 MB
12 apr 2022 om 8:51
24 nov om 2:26
28 wijzigingsnotities (weergeven)

Abonneren om te downloaden
[JGH] Mechanoid Bench 3

Omschrijving

─ Mechanoid Bench3 ─

Dismantle the mechanoid,
and use the mecha components to make improved things
- Safe to add to a save game

When defeating a mechanoid, we only get a few pieces of steel.
But now, if you dismantle the mechanoid from the Mechanoid Bench,
you will get a Mecha Component, which allows you to make Mecha Equipment.

If you dismantle one mechanoid, you can get one component.
Mass production will be difficult, as mecha equipment requires 4 to 16 components.
yes, mechanoids are the target of pleasant waiting!

It's not suitable for short escape play, but it's a fun little content if you live long hours.


Detail
- Mechanoid Armors



- Mechanoid Weapons



- Mechanoid Bench



- Mecha Component



- Bionic Organs & Drugs


Compatible
- Biotech
You can craft Beam graser, Hellsphere cannons.
(Ban dismantling Militor and War Urchin)
- Royalty
Mecha Armor is Prestige Armor.
- What the hack?!
When you dismantle a Mechanoid, you get an item from WTH.
- SOS2
Wearing Mecha Armor&Helmet allows you to survive in space environments.
- VFE-Mechanoids
One Mechanoid Component can be made with 10 Mecha Componenets.
- More Archotech Garbage
- Muzzle Flash
- All Mechanoid Addition Mods


CREDIT
The cool armor textures for this mod are the work of IcyCheeseCake.



Thanks!
106 opmerkingen
jeonggihun  [auteur] 20 dec om 3:30 
@Aizuki
It’s a complete upgrade. It’s very similar but more balanced, with a wider variety of equipment.
Aizuki 20 dec om 3:10 
whats the different between version 2 and 3? lmao there are no description about this
DripChecker1991 3 dec om 2:16 
Any plans for a patch with Elite Bionics Framework? I love the limbs and the flavor of turning a colonist slowly into being more mechanoid then mortal but they are super fragile when EBF is installed. Luv the mod!
jeonggihun  [auteur] 26 nov om 8:01 
@알필요없는이름
맞습니다. 워 어친도 마찬가지.
알필요없는이름 26 nov om 7:50 
메카 분해 중 밀리터만 없는건 의도된건가요?
Lanceyy242 22 nov om 17:13 
Hate to be that guy, but CE?
Goostave 27 jul om 7:36 
Mech armor series from Alpha Mechs can also do the job for weapons from those 2 mods, hope this would help you locate the problem.
Thanks for the mod, I hope it's just a missing-tag type of thing.
Goostave 27 jul om 7:22 
The most popular ones would be warcasket weapons from Vanilla Factions Expanded - Pirates . Pawns can pick them up when wearing just a normal
vanilla navy armor, but with armors from this mod, it shows "Need a warcasket to equip it".
Another mod I use is Heavy Melee Weapons (Continued) , vanilla navy armor still works, while with armor from this mod it shows "Need a power suit or exoskeleton to equip it".
Goostave 26 jul om 8:55 
Mechanoid armors (at least combat armor) are not treated as "power suits" somehow.
Because when it comes to equipping some heavy weapons that requires a power suit or exoskeleton, mechanoid armors don't fit the bill.
AsiGe_WeG 23 jun om 4:29 
nvm its actually a game bug, just imstalled Prosthetic No Missing Body Parts for 1.5 and everything is work, i think dev god mode just ignored that rule and thats why i was able to put gloves/boots probably