Garry's Mod
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Gm_Weirdstruct_V2
   
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Content Type: Addon
Addon Type: Map
Addon Tags: Build, Scenic
Tamaño
Publicado el
66.613 MB
12 ABR 2022 a las 8:26 a. m.
1 nota sobre cambios ( ver )

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Gm_Weirdstruct_V2

Descripción
This is a V2 of Gm_Weirdstruct. If you're using the old version, unsub the old version and subscribe this one.

Both Half-Life 2 Episodes and CS:Source are required!

There be changelog:

FIXES:
* All env_soundscapes have their range set from -1 to 0. They now play when you enter the trigger instead of looking at it.
* Recompiled for HDR support.
* As for the disappearing doors, it's a source engine quirk. Try typing r_flushlod in console or just reset the game.

CHANGES:
* Increased the map width to match its lenght.
* Removed ramps. There's a tunnel instead with a junction which leads to the new "Lab" area.
* Resized the "Office" area and the ceiling is properly aligned to match light insets.
* Overhauled the "Canals" into "Pool" area.
* The house has a proper basement and the bunker access is hidden behind the massive door disuised as a wall. The button is hidden in the electrical box next to the empty door frame in the basement.
* Removed some vegetation on the pond for performance reasons.
* Adjusted fog and reduced indoor light sources to make the map a bit moodier.

ADDITIONS:
* The "Office" area has two new rooms.
* The "Lab" area has an underground hangar with a large elevator.
* Added another hangar which is connected to the dark room.
* Added "Weird Color Room" based on one of older versions of gm_construct.
* Added "Dark Bunker" area with a vent and a hidden creator room. There's a secret vent shaft hidden behind a wall texture.
* Added some "weird" decals.
* One of the buildings has a Facepunch logo.
* Added more props, but not too many for performance reasons.
* There are no spooks.

*Support me on Ko-Fi https://ko-fi.com/sharkchew

tags: build, construct, sandbox, liminal, office, water, poolrooms, underground, weird, surreal, urban, city, facepunch, bunker, creepy, unnerving
57 comentarios
mariogamerepic74 31 OCT a las 3:42 p. m. 
can you please make a nodegraph for this please? npcs just stand in one spot and shoot and if its a zombie the roam around in a circle i really like this map and would love to do npc battles on it but when i do its just boring due to the npcs just standing and doing nothing other then that this map is awsome.
Bloky 31 OCT a las 4:20 a. m. 
:steamthumbsup:
SharkChew  [autor] 31 OCT a las 2:26 a. m. 
@灵魂画手才羽绿 Well there are no navmesh because it's an old map so, no. Maybe being all alone could be scary on its own.
灵魂画手才羽绿 31 OCT a las 1:20 a. m. 
Is there any scary thing in this map?
Azizeceri09 30 OCT a las 7:25 a. m. 
alone...
Cornal Reserve 28 OCT a las 4:28 a. m. 
YOLO! :headcrab: Amazing map btw
oldboy_ 25 OCT a las 1:02 p. m. 
probably one of the best sandbox maps ive ever played on. atmosphere is downright amazing. might spend countless hours in this like i did the default construct.
Thurman 25 OCT a las 9:23 a. m. 
same question of the guy under me
GDSK09 2 MAY a las 11:33 p. m. 
ai nodes/navmesh?
SharkChew  [autor] 20 ABR a las 10:50 p. m. 
@pacmastermeow I was considering remaking the map from the ground up without the use of CSS and Episodes assets and for a long time I've dismounted the former so I don't place some of its assets by accident.

The idea is still on the table and maybe one day I'll make it real.