Garry's Mod
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[GM] Coast - Bridge Pre-war
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Content Type: Addon
Addon Type: Map
Addon Tags: Scenic, Realism
Tamaño
Publicado el
Actualizado el
68.675 MB
11 ABR 2022 a las 7:04 p. m.
19 MAY 2023 a las 10:07 a. m.
6 notas sobre cambios ( ver )

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[GM] Coast - Bridge Pre-war

En 1 colección creada por RileySV
Half-Life: Pre-War Collection
16 artículos
Descripción
[paypal.me]

The bridge on the coast...but a bit more normal.

//Requirements//
Nothing should be required as it should all be packed into the bsp. The map file itself should be "gm_coast_bridge_prewar", minus the quotation marks.

Do note that while no game should be required, the size and scope of the map might cause some issues for users on lower end PCs despite rigorous optimization. As well, be aware that despite attempts to prevent conflicts, other workshop items might still conflict with assets used in the map.

//Gameplay//
  • Merge of d2_coast_07, 08 and the beginning tunnel of 09.
  • Repaired and cleaned all the various areas of the map.
  • Water level is raised as well.
  • Some map scripts retained including the train dodge and the exploding tank.
  • Two teleport destinations: one for each tunnel on either side of the map.
  • Nodegraph/AI nodes and navmesh for NPCs. Complete ground and a lot of air coverage.

While in the Gmod Sandbox mode, any dead bodies, blood stains, activated map scripts or other changes can be cleaned/reset using this: Pressing Q -> Utilities -> Admin -> Cleanup -> Cleanup Everything

//Development//
As stated in Coast - Bridge, this was something requested long ago. Thanks as I would need to merge those maps to make this, I made that map. Then it was a bit of a simple switch to something a bit more clean. Also, while I know the ruins of that overpass highway near the second tunnel doesn't really match with my solution, I decided to make it that way in order to match the map of the coast the rebels show you and to make sure the player can get in and out of that tunnel.

The hardest part overall was making sure it ran with okayish frames. The map is big. So I tried a new technique for me and I think it works pretty fine.

//Closing//
This set of Bridge maps was fun to work on. Was relatively simple, straightforward and I learned a thing or two. New maps will come, along with updates to existing stuff.

Subscribe to my workshop and subscribe to my Youtube channel if you want to see when I post new maps or see anything else I am doing with Source!

Want to support me and my maps? Donate here[paypal.me]! Any amount helps!

Thank you to Thomas Connell for making the amazing buttons you see above and Valve for making some great assets and a great engine!

//Links//

(Gmod) [GM] Coast - Bridge | Click Here

(Gmod) [RP] Sector 16 (Beta) | Click Here

(Gmod) [GM] Liminal - Commercial | Click Here
Discusiones populares Ver todo (4)
2
20 MAY 2023 a las 9:50 a. m.
Night Version of Prewar Maps
Ondefno
0
15 MAR 2023 a las 5:36 p. m.
SFM port?
DeSpecifiedRed #FixTF2
0
14 ABR 2022 a las 4:12 a. m.
Suggestions/Ideas
galunga
80 comentarios
bradm_999 5 JUL a las 9:13 p. m. 
Yo could you do a Lost Coast map?
werte 5 JUL a las 4:12 p. m. 
Love this map
Xtreme_Shoot [ OO.POTATO.TF ] 10 MAR a las 1:59 p. m. 
yeah man it does.
Archair 10 MAR a las 12:09 p. m. 
Skydomes look way better than skyboxes tbh
skeleton from kenshi 8 SEP 2023 a las 1:26 p. m. 
Well, I guess not a full movie, but a video. And more videos!
skeleton from kenshi 8 SEP 2023 a las 1:23 p. m. 
Hello! I'm making a movie in gmod, and this map is gonna be a major location in it. Can you make a night version of this so that it can look natural? Thank you for the map as it is, it's great
BandanaSlate 27 AGO 2023 a las 12:29 p. m. 
I love this map, as well as the rest in the collection. Great work!
Xtreme_Shoot [ OO.POTATO.TF ] 22 JUN 2023 a las 2:57 a. m. 
its awesome. thats why community masterpiece works haved !
bsbsdrake 20 JUN 2023 a las 10:57 a. m. 
The skybox is fixed! Much appreciated.
Xtreme_Shoot [ OO.POTATO.TF ] 25 MAY 2023 a las 10:12 a. m. 
Yeah indeed is it !