Rivals of Aether

Rivals of Aether

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Cofagrigus
   
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8 ABR 2022 a las 1:11 p. m.
26 SEP 2023 a las 2:31 p. m.
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Cofagrigus

En 2 colecciones creadas por Flophawk
Fighting Polygon Team
20 artículos
Cofagrigus Pack (FPT)
3 artículos
Descripción
Cofagrigus crawls out of the sandy crypts of Unova and into Rivals of Aether!
This floaty heavyweight has massive range, but big potential to be combo food! Watch out though, let your guard down and you'll fall prey to it's Mummy's Curse!

This character was created in just a month by Flophawk and DynamicLemons of Fighting Polygon Team for the Workshop Pokejam.

CREDITS
Flophawk: Project Lead, Lead Artist, Coder
DynamicLemons: Lead Coder
Mr. Start: Assistant Artist
Topaz Pikmin: Balance
V Force: Balance
Robot: Crawl Code

MOVELIST

Mummy Ability: When getting hit by moves where Cofagrigus either uses it's body or ghostly powers to attack, the opponent will be inflicted with Cofagrigus's Mummy Curse. While under the effects of the curse, any moves that don't land will cause the user to take 1% damage, much like Ranno's poison. Attacking Cofagrigus while cursed will send the curse right back, so either turn the tables or wait for the timer to run out!

Jab: A 4 hit jab with no finisher that can infinitely be cancelled into itself.
FTilt: A large slap forward.
DTilt: A low sweeping blow with a long range. Only hits close to the ground.
UTilt: A large upward swipe with huge range but low KB.

FStrong: A slow but powerful clap forward. Has a lot of start and endlag and a sweetspot on the hands.
DStrong: Cofagrigus uses the move Phantom Force to retreat into the ground. While charging, Cofagrigus's hurtbox is nearly completely gone. The center hitbox of this move inflicts Mummy, as Cofagrigus uses its body to attack.
UStrong: Cofagrigus uses its powerful arms to thrust itself into the air, and doesn't come back down. Useful for escaping grounded attacks, but likewise the sweetspot doesn't hit grounded opponents. (...unless they're absurely tall)

NAir: Cofagrigus spins its limbs around itself, creating a circular multihitting whirlwind of slaps.
FAir: A single slap forward, with small vertical range but massive horizontal range.
BAir: Cofagrigus uses Shadow Claw with all four hands, creating a multihitting cross slash behind itself.
DAir: A powerful spike with long windup. This move extends far downward, so hitting the sweetspot could be awkward. On the other hand, if timed well this move can hit below platforms. This move inflicts Mummy, as Cofagrigus attacks using its body.

NSpecial: Cofagrigus charges up Will-O-Wisp. At each level of charge the move's range and projectile will increase, with the third charge level yielding 3 long range projectiles. This move inflicts Mummy. Parrying this move will send the cluster flying back at Cofagrigus, so use this to give Cofagrigus the Mummy effect and even the odds!
FSpecial: Cofagrigus uses Snatch to grab the opponents that are inflicted with Mummy, slamming them into the ground before dragging them forward. If attack is pressed during the dragging Cofagrigus will throw the opponent forward, but if time runs out it will simply let go with minor knockback. If this move connects in the air it will always fall to the ground before continuing, meaning landing this move offstage will lead to a suicide kill. Pressing Parry will also drop the opponent, and hitting the edge of a stage of platform will cause the opponent to be thrown automatically.
DSpecial: Cofagrigus uses Hex, a small Rest type move with long endlag. If the opponent is inflicted with Mummy its power dramatically increases. Otherwise landing the move on an uncursed will cancel it immediately.
USpecial: Cofagrigus uses Ominous Wind to propel itself upward. This move deals no direct damage, but the wind left behind will curse any opponent that touches it.
Discusiones populares Ver todo (2)
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26 SEP 2023 a las 11:55 a. m.
Bugs
Flophawk
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26 SEP 2023 a las 11:55 a. m.
Balance
Flophawk
24 comentarios
Flophawk  [autor] 26 AGO a las 1:32 p. m. 
thats fair, the hurtbox is already huge right now tho it really would not need a nerf lol

also yea moreso meant a heavy playstyle with the big slow attacks, ill up the kba next patch :FriendlyFrog:
BasedNameHere 26 AGO a las 1:25 p. m. 
While I absolutely love this character, I find it weird that he's meant to be a heavyweight and yet isn't. His knockback adjustment is 1, which is the same as Clairen, Zetterburn, Orcane, Forsburn, Mollo, and Olympia. This just means he dies way earlier than Sylvanos, Shovel Knight, Kragg, Elliana, Etalus, and Hodan (the heavyweights). I feel like he should have a lower knockback adjustment, and maybe a slightly wider hitbox to be generous.
So, my only real gripe is false advertising. Other than that, this character is solid. Their huge attacks are heavily balanced out by their terrible frame data, so I'd say they're pretty good.
Flophawk  [autor] 26 SEP 2023 a las 6:34 p. m. 
considering fspecial release is supposed to be a bad thing the timer being so lenient that youd basically never see it was really bad gjshgsfj
GaibonSlogra 26 SEP 2023 a las 5:32 p. m. 
Thanks for replying so quickly! Sorry to hear about the trouble with getting them legalised, I know some pals found them a big issue in some matchups.

Totally fair re fspecial. Honestly I think it was more personal preference than anything, not used to the re-press. The animation difference being made more clear is super appreciated.

The midgrounds for the hurtboxes/uspecial sound good! I'll try out the new patch and see how they play. Thank you dude. \m/
Flophawk  [autor] 26 SEP 2023 a las 12:08 p. m. 
Context was me trying to get this character legal, and the prior consensus was "this character is Not Okay"
The new consensus is "yea this character is really bad" gsfjhsfgjsgf so ya ill take a look at some stuff, because i rarely play cofa anymore

What i will say is fspecial is fine, youre supposed to press the button for the throw since the release IS intended to be a whiff, and the throw itself is entirely unchanged so idk why you're saying it is.

The throw v release animation IS also different, but I can make it more noticable for gameplay speed (the anims were very rushed on this funky guy so yea)

I'm thinking of putting USpecial inbetween how long it lasted before, and giving the hands the normal amount of disjoint since that was overtuned as a hotfix. Idle hurtbox and DAttack ill have to look into a bit more but I'm also thinking an inbetween of now and how they were before
GaibonSlogra 25 SEP 2023 a las 11:44 p. m. 
cont.

You can no longer threaten space effectively, combo as effectively, apply Mummy reliably or capitalise on Mummy reliably. Any one or two of these changes could have been effective to balance the character, but applying them all at the same time has made one of my favourite chars feel miserable to play against friends.

Ultimately, you decide how to balance your character, but please revert or adjust some of these changes.
GaibonSlogra 25 SEP 2023 a las 11:44 p. m. 
I forgot to say this a few months ago, but holy moly you did not have to go so hard with the nerfs.

- Bigger idle hurtboxes means you're easier combo fodder
- No/negative disjoint on ftilt, dtilt and fair means you have no real pokes and poor anti-airs
- Increased dattack endlag makes combos out of it a lot harder, especially against high airspeed opponents
- The various changes to fspecial really suck. The release is fine I guess, but the throw is just gutted. Shorter drag duration means you see the release more often, the release is far more punishing, there's no difference in animation, and the lack of scaling on the throw means you can't set up ledgeguard/offstage chases with it as effectively at high percents. All this on a move that, because of its new hurtbox, trades far too often, especially given that you still require Mummy setup.
- Uspecial is no longer a reliable Mummy-setting option, leaving nspecial the only safe choice.

cont.
Consarn 5 AGO 2023 a las 6:34 p. m. 
i can't believe "trevenant" is misspelled, worst mod since brutal doom, unplayable, still had The Fun
404_coffee.exe 18 MAR 2023 a las 4:44 a. m. 
I bet he is gonna be spooky
GaibonSlogra 12 MAR 2023 a las 7:56 p. m. 
whoa, a lotta polish changes for one of my favourite characters! can't wait to try em out!