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Spell effects on augments and hexes from all the other lores have not been removed. They still show the immersive effects that demonstrate activation. Even if they are not all "exciting".
Surely disabling the effects on some of the runic magic augments and hexes is inconsistent with the design of the rest of the spells?
+ it makes using runic magic feel a bit flat... - I sort of think "did I actually cast anything?"
Augments and Hexes from The Lore of Runic magic do not show any visual effects on units.
For example:
- if I use "Rune of oath & steel", "Rune of negation", "Rune of speed" on my units there are no visual effects.
- And if I use "Rune of slowness" on enemy units there are no visual effects.
- The only Runic spells with visual effects are "Rune of breaking" and "Rune of wrath and Ruin".
I know that this mod is causing the issue because I disabled all mods and the visual effects for Runic magic were visible.
But if I only enable this mod, the aforementioned spells do not have there intended visual effects.
Would you be able to see if this is an issue that can be fixed?
@pixy_unicorn what do you mean ?
Rune magic does not show buff/debuff effects from "spells".
I have checked it. And this only appears with this mod active.