Total War: WARHAMMER III

Total War: WARHAMMER III

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Less buff and effect VFX 3
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graphical
Etiquetas: mod
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1.883 MB
5 ABR 2022 a las 8:09
14 JUL a las 0:53
69 notas sobre cambios ( ver )

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Less buff and effect VFX 3

En 1 colección creada por Ourg
TWW 3 mod
12 artículos
Descripción
This is the sequel from my TWW2 mod : https://steamproxy.net/sharedfiles/filedetails/?id=1567055147, so it does the same thing.

The purpose of this mod is to lessen the number of graphical effects vfx on screen and only keep the essential.

This is what you want if you want immersive replay or making RP video on battle with K mode.

the list of what the mod is doing :

1 : // no more lunar beam on lords/heroes //

2 : // no more graphical vfx on aura buff, to prevent spam when units go in/out of aura range //

3 : // no more graphical "white flies" on banner during buff/debuff on units/lords/heroes //

4 : // In addition I've managed to rework complety the spell and ability targetting as I wanted to be the most immersive possible, about the big circle and the central rune (like the green rotating triangle) on any spell and ability.

In the game spell/ability are in 3 phases :

- targeting : When you select the skill and go with you mouse where you want to apply
- casting : Period when the caster is incantating the spell, mostly instant for most abilities
- activation : Period when the spell/ability is applying the effect, sometime instant

In vanilla it was a mess as you had sometime the big circle and central rune in any phase or not. To have a more immersive and consistent experience without breaking the gameplay, this is how I've done for each phase :

- targeting : Same as vanilla, you can have all the information about the range of aera spell/ability
- casting : Only the central rune will remain, like the caster is invoking a rune
- activation : both are hidden

This should work on any spell/ability

So no more lord running with a rune around him or big circle staying in the middle of the battlefield for ages. //

5 : // no more targeting effects for army ability (bottom right abilities) during casting time. Still present when targeting with the mouse but will fade out just after casting. so you won't see them on replay. //

And much more....


Graphical vfx on spell application is still here to keep a minimum of visibility

you could espect little performance gain on battle

If you see any bug or mistake post a comment

Note : this mod is purely graphical, no gameplay change. Can have some issue with other mod which modify spell/ability tables.



You can also look at my other mods : https://steamproxy.net/id/Ourg/myworkshopfiles/?appid=1142710
271 comentarios
Ourg  [autor] 12 OCT a las 11:25 
yes
UnderTaker 12 OCT a las 10:51 
The mod still running?
Vurcingetorix 15 SEP a las 19:35 
Thank you, thumbs up and award sent!
PIXY_UNICORN 24 AGO a las 1:01 
But it is a spell effect?
Spell effects on augments and hexes from all the other lores have not been removed. They still show the immersive effects that demonstrate activation. Even if they are not all "exciting".

Surely disabling the effects on some of the runic magic augments and hexes is inconsistent with the design of the rest of the spells?
+ it makes using runic magic feel a bit flat... - I sort of think "did I actually cast anything?"
Ourg  [autor] 24 AGO a las 0:22 
This is intended and how the mod works. I've removed all generic effect on units.
PIXY_UNICORN 23 AGO a las 14:33 
I mean that when I play with ONLY this mod active,
Augments and Hexes from The Lore of Runic magic do not show any visual effects on units.

For example:
- if I use "Rune of oath & steel", "Rune of negation", "Rune of speed" on my units there are no visual effects.
- And if I use "Rune of slowness" on enemy units there are no visual effects.
- The only Runic spells with visual effects are "Rune of breaking" and "Rune of wrath and Ruin".

I know that this mod is causing the issue because I disabled all mods and the visual effects for Runic magic were visible.
But if I only enable this mod, the aforementioned spells do not have there intended visual effects.

Would you be able to see if this is an issue that can be fixed?
Ourg  [autor] 22 AGO a las 7:27 
The mod works with the actual version

@pixy_unicorn what do you mean ?
artem.rybalko 22 AGO a las 2:56 
Please update, thanks for this wonderful mod!!!
PIXY_UNICORN 21 AGO a las 14:39 
Just wanted to report a bug:
Rune magic does not show buff/debuff effects from "spells".

I have checked it. And this only appears with this mod active.
Ourg  [autor] 14 JUL a las 0:50 
@wesker it's not real error, it's just i've put a space at the end when copy/paste. It still work in game