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Een vertaalprobleem melden










perhaps i did something wrong. which is entirely possible cause its so many door models that don't even have the same animation names and order sometimes.
i should probably decompile all original doors again and carefully look over it all just to make sure i didn't break of mismatch something.
I could be entirely wrong though because I didn't look too deep into it. I was looking for a fix to transparency of a material stop working on some damaged door textures, but I just added this mod with a few things removed and it works because i was only planning on singelplayer atm.
given how this mod somehow breaks when playing online.
I wasn't aware i missed a model. It's been a while since i looked at this mod.
I could check up on my files, add the missing door, and maybe add nicer opening anims to the doors that support it. Cause come to think of it, i did make some anims for some doors but never bothered to finish it.
Could this be related to the mod is re-stating the door options defaults for the damaged version? or maybe its the difference in idle pos: raw and rot: raw64 for the damaged versions?
I bet it's because it's something players can interact with and messes with something that otherwise doesn't happen on their end (doors can be completely broken down with gunfire). I reckon if they were to download this, neither players will face any issues. Haven't tried that one tho.
So if anyone packs this along with the others in a large pak01_dit.vpk, they'd be silly.
I still don't know why that happens though.