XCOM 2
Tidak cukup rating
Amalgamation: Mancer Specs
   
Penghargaan
Favorit
Difavoritkan
Batalkan favorit
Ukuran File
Diposting
Diperbarui
49.150 KB
27 Mar 2022 @ 10:19am
20 Nov 2023 @ 10:49am
6 Catatan Perubahan ( lihat )
Kamu perlu DLC untuk menggunakan item ini.

Berlangganan untuk mengunduh
Amalgamation: Mancer Specs

Dalam koleksi 1 dari Stukov81-T.TV
Stukov's War - Amalgamation Classes
Item 55
Deskripsi
This Mod brings the Necromancer Class as a Primary Spec for Amalgamation Classes, as well as a Geomancer Class as a Secondary Spec - well with a lot of RNG involved

The Necromancer Specialization
A new Primary specialization available for brave soldiers. The demonstration of Psionics by X-Com agents during the first alien invasion has convinced some people that supernatural abilities do exist. This resulted in renewed faith in the ancient magical studies of Earth. With the combination of ancient lore and the PsiAmps used by the original X-Com 20 years ago, the Necromancers have developed some very real magical abilities.

The Geomancer Specialization
Some of the Necromancers specialize more into nature magic and become Geomancers.

Dependencies
Perks are from the Necromancer Class and the Perk Packs from Mitzruti. The Necromancer itself is deactivated. It won't be rolled normally. Some Mods can allow a normal Necromancer to appear as a Mission Reward. Amalgamation classes mod naturally is a requirement too. Geomancers will only be able to be rolled if the Primary Spec is a Necromancer - this could change if you add Primary Specs not from my mods though if you don't adjust the settings.

Special Thanks
TePª and H4ilst0rm for the awesome Amalgamation Classes Mod
Mitzruti for the idea of the Geomancer and all the Perks
Ekscom for the Necromancer Class
All the people in the MEME Discord
4 Komentar
zeridoz 26 Jul 2023 @ 7:32pm 
hey stukov can you make a collection for you alamagation stuff but only the prereqs for the stuff within the actual stukov amagamation stuff
Haerzog 1 Nov 2022 @ 1:35am 
Does the necromancer specs still lack animations as in the original necromancer mod?
Stukov81-T.TV  [pembuat] 20 Sep 2022 @ 9:46am 
Indeed the secondary item needs to be a psiamp for those skills to work
silenticehunter 20 Sep 2022 @ 7:24am 
Hey there, no clue if you read these, but I'm having a bit of an issue. I'm running a Undead lord- Geomancer- Biotic, and the Geomancer skills: Nature's embrace and Mist Storm don't seem to actually show up for my character when I'm playing. Do I need to have a psi amp as my main weapon in order for those skills to actually show up?