Garry's Mod
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rp_city24_v4
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Tipo de contenido: Extensión
Tipo de extensión: Mapa
Etiqueta de extensión: Juego de rol
Tamaño
Publicado el
Actualizado el
1.349 GB
18 MAR 2022 a las 2:43
23 ABR 2022 a las 7:55
8 notas sobre cambios ( ver )

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rp_city24_v4

En 2 colecciones creadas por Atle
Willard Networks Official Collection
25 artículos
Willard Networks (SERVER COLLECTION)
44 artículos
Descripción


City 24 Version 4 features a overhauled and extended slums to enhance rebel roleplay. Triumph Street is cut in half to scale better with the playerbase with lots of interconnected routes to follow. The ration distribution interior is redone, complete with a new clinic, research lab and new apartments. A new mini underground is added above the xen infested subway to promote more movement flexibility. Elements of verticality have also been added to slums to boost that same mentality. V4 hopes to deliver a more compact package with less distanced elements and offer a more closely built together experience.

Beneath the surface you will still find no sure safe haven; a sizeable xen infested subway designed with no bases to encourage surface activity and to act as a tunnel network between the rest of the map through multiple entryways. The underground is maze-like and dark, suitable as a “mini dungeon/loot gathering” zone.


Thanks to Hawke for the amazing thumbnail and TheDenuke for helping with ideas / layout

[discord.gg]
WWW.WILLARD.NETWORK
https://discord.gg/HbDjUQd











You may make your own edit of the map, but you will need to add me and ask permission beforehand. If accepted, I'll provide you with the required files! Released edits need to link back to this original version with credits visible.

I do not accept simple reskin edits

[willard.network]

226 comentarios
Olivie 11 DIC a las 23:40 
yeah, beta...
Kebabit 23 NOV a las 14:32 
how do you open the combine doors in the mansion-like building?
pobblebonk 3 NOV a las 12:30 
The combine bunker left of the double doors out of the train station / on the ground next to the big metal gate controlled by the bunker tower has an issue. The bunker roof prop is too high and looks like its floating above the force field windows, it's especially easy to notice standing on the debris next to the bunker. You can very easily see into the bunker though a massive gap when you should not.
ZeFearKa Haribo 2 NOV a las 4:15 
Does this map require CSS content?
Bodester 26 OCT a las 11:28 
does it have navmesh
Alpha_Phantom 15 SEP a las 9:07 
Greetings to you. There is a question. How did you get around the limit in Hammer Editor? You have a lot of Entities on the card With 24V4, beyond the limit.
Inovadiax 12 SEP a las 11:28 
Good evening, I am really sorry to bother you. First of all, I hope you are doing well. I am contacting you because I would like to know if it is possible to get your permission to modify your City24 map?
Knightbublik 11 SEP a las 19:07 
good map!
Civil Choccy Milk Officer 18 AGO a las 8:15 
Overwatch approves of this.
McFeddle 2 AGO a las 18:22 
@SRTNAZ it feels like Dishonored because a lot of Combine architecture was done by the same artist of Dishonored's architecture of the city (forgot the name).

Many audio files are also taken directly from Dishonored, such as the pre-announcement signal.