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Reinforcements
   
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Mod, 1.3
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2022년 3월 16일 오후 12시 11분
2022년 3월 29일 오후 2시 02분
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Reinforcements

123nick님의 2 모음집
3-7-2022 Previously Subscribed Mods
아이템 440개
1-10-2023 Mod COllection
아이템 467개
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Loading tip님이 먼저 게시:
Even serious setbacks don't mean the game has to end. Try playing out a lost battle - often the best stories come from the darkest situations.

Anyone ever read that tip after a devastating raid, infestation, etc and didnt quite believe it? You think, 'restarting is so much easier, why should i keep playing? i've taken so many losses this colony is essentially dead, it would take forever to get back to where my colony once was.'

This mod is for you!


This mod adds colonist reinforcements, to help make coming back from losses more viable and less tedious.


  • Everytime a decrease in colonist count is measured, a timer starts and the original number of colonists is recorded
  • At the end of the timer, you'll receive colonists equal to the difference between your current colonist count and the colonist count you had at the start of the count
  • Enable the timer being delayed when further colonist casualties are taken
  • Settings can change how long the timer lasts, from a day to up to 2 ingame years, and how long the delay on death is. Dont like the default values? Change them to your liking!


This means that, even if your colony has been reduced from 10 colonists to only 1, if your colony survives long enough, you will get reinforcements, and your colony can keep going.

Some notes:
Technically, you CAN imprison and sell all your colonists and then just get more back, while keeping the money. but you have to go a long while with less colonists, so its like an investment i guess, and not really an exploit.

This is my first mod, any feedback is much appreciated! message me at 123nick#1234 on discord. Ive done my best to test it and make sure it works but it might still have some bugs or things not quite right.

Many thanks to the rimworld mod wiki, and the rimworld discord server for helping me out all along the way.

댓글 15
Thundercraft 2024년 3월 24일 오전 10시 02분 
Would there still be a remote chance of an update for 1.4 after the upcoming 1.5 becomes the dominant version?
Eisen 2023년 9월 14일 오후 6시 16분 
update plz?
Hovland 2023년 8월 15일 오후 9시 28분 
Update
warmainiac 2022년 12월 8일 오후 4시 02분 
1.4?
Asteroid 25399 2022년 5월 20일 오전 1시 31분 
Great mod! Just a suggestion, but a reset to default option in the mod settings would be appreciated.
123nick  [작성자] 2022년 3월 29일 오후 1시 45분 
Updated the mod. Made it more robust

@Wiseman05 yeah, but its out of the scope for this mod, sorry. RimworldModMarket or just the mod-ideas channel on rimworld server can help you there, maybe.

@The Guy in Your Closet
if you edit the save file you can TRY (keyword-try, idk if it will work for sure or not) to make that happen

save ur save file
save ur save file again, but with a different name (just in case)
open ur save file in a text editor (any works but i recommend Notepad++)
look for "YearStartColonistCount"
set it to your desired number
might have to set "CurrentTick" also to 4 just in case
save changes
load that save file

then, run the game for a bit with debug info turned on and look in the log. Should say "year start colonist count = 5" or whatever number u set every couple of ingame hours or so.
might work
Wiseman05 2022년 3월 24일 오전 1시 24분 
Hey, now I really like this. Playing with both Empire and Vanilla Outposts Expanded, and I can imagine it's just your Faction sending you reinforcements to shore up defenses in case of another attack. Especially if your main map is the "Capital" of your Empire.

On the flip side, I think it would be neat if something like this happened with Raiders. You get them to flee, and there's a certain chance that reinforcements come in at half the initial strength. Sort of like Winston Waves, but immediate and of the same faction.
The Guy in Your Closet 2022년 3월 23일 오전 6시 55분 
There should be an option where you can set it so that your colony will keep getting reinforcements until you have X amount of colonists.

So say you start with three people in crash landed, and you can set it so that the game will give you up to five people without people needing to die in order to get them
Gaylord 2022년 3월 19일 오후 12시 48분 
Great mod
123nick  [작성자] 2022년 3월 17일 오전 6시 06분 
Thanks so much! it may not be my only mod if i find more niche gameplay mechanics left unfilled.

Also, new update. @ProfZelonka @Alexis Popcorn there is now a setting to multiply how many colonist deaths it takes to get one reinforcement.