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Mitz's Chicken Coop (Continued)
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Mod, 1.3, 1.4, 1.5, 1.6
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13 Thg03, 2022 @ 4:58pm
20 Thg06 @ 11:15am
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Mitz's Chicken Coop (Continued)

Trong 1 bộ sưu tập tạo bởi Zaljerem
Zal's Continued Mods
547 vật phẩm
Mô tả
Original mod by Mitz
https://steamproxy.net/sharedfiles/filedetails/?id=2121917837
If the original author requests it, I will remove this update.

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(Changed from original mod: Now uses [SYR] Processor Framework)

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Original mod notes (1.2):

Reduce lag farming chickens, get eggs the easy way. no attention needed.
Big thanks to ISOREX_ for assistance in textures. Did a really good job on the coop!
You can probably find him lurking in the discord as well if you want to help him learn how to make textures!

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Adds a chicken coop object. Requires 5 fertilized chicken eggs, some wood and steel, and it gets built!
Feed the chickens with hay or kibble (filling to maximum, 100, will grant 5 eggs) and wait 2 days for chicken eggs. Your colonist will collect the eggs when they're brewing... huh.

18 bình luận
Kinish 9 Thg09 @ 9:58am 
Need a high tech chicken coop for a spaceship... maybe with the support of paste tubes
Zaljerem  [tác giả] 17 Thg04 @ 2:02pm 
This is a processor that, once built, processes hay into unfertilized eggs.
123caboom 14 Thg04 @ 1:37am 
So i would need no chickens anymore after construction?
But no meat is produced?
And no starvation possible?
Zaljerem  [tác giả] 11 Thg02 @ 4:20am 
Yes
Tinda 11 Thg02 @ 3:13am 
Heads up to author: there is now an updated version of SYR processor framework, that supports 1.5

Will that work as well?
Mitz 15 Thg02, 2023 @ 8:42am 
The reason why this works is because fertilized eggs are items, unless you want to use animal corpses you can't craft using living pawns.
Raider1 17 Thg07, 2022 @ 5:24pm 
Aquaponics and Muffalo barns (wool and milk, haha) would be amazing
Lurmey 10 Thg06, 2022 @ 3:01pm 
I'd love it if someone made something like this but as an aquaponics station, taking grains in to rear fish for Vanilla Fishing Expanded or RF Fishing, also using Processor Framework.
상자 29 Thg03, 2022 @ 3:10am 
haha nice idea
Tec 25 Thg03, 2022 @ 11:43am 
@Wiseman05 if i can ever be bother and have the time, im kinda interested in looking at the code for homebound, as it already stores pawns, storing animals really wouldnt be that much different, and adding a processor framework to a new building is easy to do.