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Given that the DLC is coming out in a few months, I plan on updating this guide once I inevitably beat it. I'll keep this in mind and likely reach out to the Elden Ring community to get those answers then.
Even solo players tend to want to reserve a chance to play multiplayer at any time with their late-game characters, so they limit their level to the meta level 150 to ensure they get plenty of PvP and co-op summoning signs.
Choosing to exceed that level is definitely OK, it's just not optimal for the multiplayer component of this game. If you do not plan on interacting with any of it with a character, there is no need to limit their level.
For any souls game, I always recommend to immediately dump all level ups into the attribute which increases HP until a soft cap is reached (in this case, 40 Vigor).
The best way to increase damage output by far is to immediately upgrade your armament of choice using smithing stones found in mines.
Then branch out from there.
Personally, I like to level up towards one soft cap at a time. For melee builds, I typically set 30 Endurance as my next goal, then head go for 50 Strength or Dexterity afterwards. However, for a bleed build, I'd go up to 45 Arcane first.
I stop levelling up a character at 150 in this game. This is just a consensus agreed upon by the community known as the "meta level" that serves to facilitate fun matchmaking.
To experiment with other builds, you can respec a character at any time at a mid-game location.
Image files for FP and Stamina broke for some reason. When re-uploading all images, these two files consistently gave a file upload error (29). I had to upload these two images under different file names to resolve the issue.