Space Engineers

Space Engineers

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Ai Enabled Vanilla npcs
   
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Type: Mod
Mod category: NPC
Mots-clés : NoScripts
Taille du fichier
Publié le
2.659 MB
28 févr. 2022 à 20h08
1 note de changement ( voir )

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Ai Enabled Vanilla npcs

Description
This mod makes it so the default npcs Wolves and Spiders run off of Ai enabled which works way better than the standard Ai. This only features the TWO species in the entire solar system Wolves and Spiders no modded npcs will be added. Just add this to the game and it should work.

=Important=
ADMIN CONTROL FOR NPCS: https://github.com/MeridiusIX/Modular-Encounters-Systems/wiki/Admin-&-Configuration:-Creatures

Wolves are passive only time they become hostile is when there is really bad weather and they'll give you a warning before attacking. Due to the nature of Keens broken interior turret missing wolves, wolves are the ULTIMATE lifeform causing many players to be confused and helpless to a small pack of wolves with no other way to defend themselves apparently.

Spiders are hostile and unlike their vanilla counter part, they'll actually try to run at the player and tear them up. Bad weather will make them really upset and have a bigger group spawn. If you have a larger base a massive swarm may spawn with a warning. Spiders will also spawn in various biomes base on their colors.

Tell Keen to fix their turrets because they just had a Warfare 2 update. https://support.keenswh.com/spaceengineers/pc/topic/22947-gatling-and-interior-turrets-shooting-at-but-not-hitting-wolves

Also tell keen to update/fix their npcs. https://support.keenswh.com/spaceengineers/pc/topic/fix-npcs-to-be-functional-again

-Spicier npc encounters-
https://steamproxy.net/sharedfiles/filedetails/?id=2747715235 (Don't use this with this mod at the same time)
https://steamproxy.net/sharedfiles/filedetails/?id=2621488886 (Humanoid encounters that use weapons)
22 commentaires
Kolt93 20 sept. à 21h45 
Why the turrets need to hit Spiders like 30 times to kill them now? Providing I kill them with the same amount of shots as before the mod. If it is intentional, I cant comprend why it was done.
Captain Zorak 1 sept. à 23h39 
Would this work with the zombie and arachnids replacers for wolves and sabiroids by sektan?
toke.exhale 11 déc. 2023 à 11h58 
Is this the "prequel" to Populated Worlds Creatures?
Marxon 25 oct. 2023 à 18h10 
Any idea why the combat helpers from the base mod do not properly target the spiders spawned by this mod?
Appeltaart 17 mai 2023 à 22h32 
How do i get spiders to spawn on earth?
jagodragon 20 avr. 2023 à 11h49 
Will this work with Eat Drink Sleep Repeat, or would it need a modified loot table?
YungPro 16 avr. 2023 à 4h16 
the spinning wolves thing, is on other wolf mods as well, it might be a common thing
Dog 11 févr. 2023 à 18h54 
When this is enabled every time a wolf cant reach me they spin in circles super fast... please fix.
DlriumTrgger 23 nov. 2022 à 20h52 
is there a chance a mod with generic animals could be made, using the AIEnabled framework?
Great Lich Lord 23 oct. 2022 à 12h32 
Both with this mod and the modded creature mod I get no wolfs or spiders?