安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题










4.If the province is under invasion and the army is inside the city: A significant public order boost should be applied because the citizens would feel well protected, inspired and patriotic.
5.If the enemy presence persists for too long despite the army being inside the city: The public order bonus should start decreasing, as prolonged conflict without resolution would cause frustration and fear.
This would add more immersion and strategic decision-making, making players think carefully about troop placement rather than just always stationing armies in cities.
Would love to hear your thoughts on this idea! Thanks again for your work on the mod!
Instead of simply removing the debuff, how about making the effect dynamic depending on the province’s situation?
1.If the province is at peace: A large army inside the city should still cause unrest among the citizens, as they see it as an unnecessary military presence.
2.If the province is under invasion and has no defending army: Citizens would feel highly anxious and demoralized, as there is no immediate protection against the enemy threat, leading to a stronger public order penalty.
that's ridiculously cherrypicking. If Boston was on the brink of being eaten by the French who are using a hoard of Iriqois as auxiliary shock troops would you be pissy about it? really stupid comparison hinging it on technicality is bad so in earnest if there is no mod that can nuance these sorts of dispositions for specific settlements under specific circumstances then negative public order is just absurdly in the wrong direction.