Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

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Divide et Impera - No PO Garrison Negative Submod
   
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2022 年 2 月 22 日 下午 12:02
2023 年 3 月 26 日 下午 3:08
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Divide et Impera - No PO Garrison Negative Submod

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Divide et Impera Official Submods Collection
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描述
This is to be used with Divide et Impera, found here.

Removes the Public Order negative from garrisoning troops.

Compatible with DeI version 1.3.

Find other Official Submods in the DeI Submod Collection.
31 条留言
SirCartonDeWiart 10 月 24 日 下午 12:40 
Update please...
RaZoR 2 月 28 日 上午 9:54 
fundamental mod. Given the fact that the IA doesn't give a ♥♥♥♥ and have the armies inside the cities like vanilla
jp.cminvicta 2 月 1 日 上午 10:25 
3.If the province is under invasion, but the army is in the region (not inside the city): A minor public order boost could be given, as people feel somewhat safer knowing reinforcements are nearby.

4.If the province is under invasion and the army is inside the city: A significant public order boost should be applied because the citizens would feel well protected, inspired and patriotic.

5.If the enemy presence persists for too long despite the army being inside the city: The public order bonus should start decreasing, as prolonged conflict without resolution would cause frustration and fear.

This would add more immersion and strategic decision-making, making players think carefully about troop placement rather than just always stationing armies in cities.

Would love to hear your thoughts on this idea! Thanks again for your work on the mod!
jp.cminvicta 2 月 1 日 上午 10:24 
Hi! First of all, thanks for your work on this submod! I really like the idea of removing the public order penalty for garrisoned armies, but I think it could be improved for better immersion and strategic depth.

Instead of simply removing the debuff, how about making the effect dynamic depending on the province’s situation?

1.If the province is at peace: A large army inside the city should still cause unrest among the citizens, as they see it as an unnecessary military presence.

2.If the province is under invasion and has no defending army: Citizens would feel highly anxious and demoralized, as there is no immediate protection against the enemy threat, leading to a stronger public order penalty.
Reno 2024 年 12 月 11 日 上午 7:40 
No.
Switching Doom 2024 年 11 月 21 日 下午 1:34 
Update needed for DEI 1.3.4? may i ask
Zero 2024 年 11 月 11 日 下午 6:14 
@Majpalmer
that's ridiculously cherrypicking. If Boston was on the brink of being eaten by the French who are using a hoard of Iriqois as auxiliary shock troops would you be pissy about it? really stupid comparison hinging it on technicality is bad so in earnest if there is no mod that can nuance these sorts of dispositions for specific settlements under specific circumstances then negative public order is just absurdly in the wrong direction.
Taylor 2023 年 12 月 30 日 下午 12:39 
Compatible with the new beta 1.33?
Archibaldkin 2023 年 9 月 11 日 上午 1:40 
Compatible with the new beta 1.33?
Zenoblue 2023 年 7 月 29 日 上午 5:07 
I started using this again because the implementation of PO Negatives is totally idiotic and nowhere near historically accurate. For example Epeiros marches an army into Magna Graecia so I garrison I/III legions in respective cities Bene/Cosen. This produces an overall PO negative of -24 a turn and considering i start game already in red this means a full civil revolt in 4 turns in my case using 12 TPY. They are garrisoned for protection because they are not at start full Legions. There is no way on earth the people are going to revolt in 1 season. Sure they may grumble, they may even take pot shots at the soldiery but if the civvies are aware there's an enemy army bearing down intent on destroying their homes and culture their not going to boot the legions out into the cold in face of superior odds. That's retarded simple as. It would take a far longer time for any kind of revolt. If this is how Empires were back then, they never would have got off the ground beyond shambolic towns