Rail Route
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Growing Metropolis
   
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21 FEB 2022 a las 10:01 a. m.
2 MAR 2022 a las 8:37 p. m.
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Growing Metropolis

Descripción
In this level, there are 6 rounds of trains at 10 minute intervals. With every round more trains are added to the previous count. The inventory provides adequate additional track and signals in order to keep trains moving on-time. In addition, you will be faced with tricky dispatching scenarios where prioritizing trains is key to achieving 100% score. I hope you will find this a challenging but rewarding map to play through.

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6 comentarios
g-xy 25 FEB 2022 a las 4:27 a. m. 
Absolutely incredible!

I really enjoyed the concept of a always more busy getting train station.

It was fun to dispatch the different types of trains between the highspeed and normal tracks.
Keep it up!
Angel  [desarrollador] 24 FEB 2022 a las 2:36 p. m. 
It reminds me the new game mode we're preparing :)
coenvijge 24 FEB 2022 a las 2:23 a. m. 
Thanks for this great map! Very usefull to learn to use the inventory.
Hengstpower3000 24 FEB 2022 a las 1:03 a. m. 
Really nice concept, I have been very hesitent to playing timetable maps recently, but this was cool. I am not a really good player, but achieved -2 penalty on the first run, only because I forgot about the last S train crossing the tracks towards suburban line. Given that the game pauses anyway when you build, this really should be challenging instead of ludicrous.

Challenging is intended to be "challenging". And this certainly is challenging. There are however no super tight ones or where you really have to optimize to the limits to get 100% or get overwhelmed with conflicting / overtaking / single track trains.

So all in all: Super cool challenging level and great use of the inventory!
romanamor  [autor] 22 FEB 2022 a las 10:24 a. m. 
Thanks for the comments. I'm glad you liked the concept. I figured most maps using the inventory system would require users to use most of the inventory before un-pausing and playing the map. Having the traffic increase over time was a way to avoid this situation and hopefully be an enjoyable experience.

As to the difficulty level, I was torn between "Challenging" and "Ludicrous". It's not easy to rate your own levels, but I figured since there are several new concepts being introduced at the same time, the probability of getting 100% on the first try was very low.
Aragami󠁳⁧⁧ 󠁳_delp_ 22 FEB 2022 a las 8:32 a. m. 
Nice Map!

I like the concept of a timetable that slowly gets more busy.
The provided amount of tracks were also exactly enough to build the needed tracks as well as some shortcuts so trains can run in parrallel.

I like that at some points espacially at the last rush it gets a bit tricky (like the trains that need to cross all other tracks), but it was not "ludicrous" difficult for me.