XCOM 2
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Proficiency Plugin : Gunslinger v1.5
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2022 年 2 月 20 日 下午 1:16
2023 年 5 月 14 日 下午 1:27
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Proficiency Plugin : Gunslinger v1.5

描述
Update V1.5 please see change notes.

This class is built to fill 2 much requested gaps in Proficiency classes - Pistol based Gunslingers and Claymore users. To achieve this, it plays heavily into the Old-West Gunslinger/Space Cowboy archetypes, to make for a truly unique experience.

I did not want to make this reliant on Primary Secondaries/True Primary Secondaries, so I created a new primary Claymore, and have made all the 'shooty' perks work with the secondary pistol. It requires Templar Gauntlets For Soldiers Animation Patch mod to achieve the 'gunslinger' stance. As a result of this, the 'primary' claymore is VERY limited on ammunition, but the 'secondary' pistol, which is functionally the class' main weapon, has infinite ammo. Because of this, the perks that increase the weapon's damage are generally designed to be situational or cooldown reliant in nature.

IMPORTANT NOTE
The Gunslinger is UNABLE to be trained in the GTS, and has a reduced spawn weight for Rookie Promotions. However, a config has been added so Rescue Resistance Leader mod chain can award Gunslingers, up to a max of 2 in the barracks.

New Primary Weapon
  • Claymore IED - A primary version of the Reaper's claymore.

Proficiency: Sharpshooter

Level I - Gained at Squaddie (1)
  • Steady Hands - If you did not move last turn, gain +10 Aim and +10 Critical chance.
  • Gain +5% Crit Chance

Level II - Gained at Sargeant (3)
  • Killer Instinct - Gain +1 Damage and +25% Damage on Critical Hits until the beginning of the next turn after activating Run and Gun.
  • Pistol Rounds gain +1 Armour Pierce - removes the -1 penalty if using WIO.

Level III - Gained at Major (6)
  • Opportunist - Gain +2 damage against flanked targets. Does not apply to units that do not use cover.
  • Applied Knowledge - Gain +20% Crit Chance and +20% Crit Damage against organic targets that XCOM have autopsied.
  • Pistol Rounds gain +1 Armour Pierce - (+2 total).

New Custom perks
  • Fastest Gun in the Squad - Pre-emptive Return Fire when targeted at range.
  • Hotshot - Pistol style DeadEye - Double base damage at cost of 1/3rd total ToHit. 3 turn Cooldown.

Class Trees
  • Dead Eye - Focuses on Special Pistol shots and use of the Claymore IED.
  • Outlaw - Focuses on Action Economy.
  • Survivalist - Focuses on Survivability.

Dead Eye
  • Sq. -Proficiency: Gunslinger + Bandolier
  • Cpl. -Blindside
  • Sgt. -Remote Start
  • Lt. -Hotshot
  • Cpt. -Distraction
  • Mgr. -Homing Mine
  • Col. -Face-Off

Outlaw
  • Sq. -Run N Gun
  • Cpl. -Fastest Gun in the Squad
  • Sgt. -Quickdraw
  • Lt. -Lightning Hands
  • Cpt. -Deep Reserves
  • Mgr. -Ever Vigilant
  • Col. -Fan-Fire

Survivalist
  • SQ. -Low Profile
  • Cpl. -Lightning Reflexes
  • Sgt. -Evasive
  • Lt. -Reposition
  • Cpt. -Battering Ram
  • Mgr. -Skirmisher
  • Col. -Untouchable

Random Decks
Cpl.-Lt.
  • Certified CMT
  • Tactical Rigging
  • Combat Conditioning
  • Slip Into Position
  • Defensive Mine
  • Shrapnel

Cpt.-Col.
  • Combat Presence
  • Blast Padding
  • Smokescreen
  • Combat Awareness
  • Prep For Entry
  • Highlands

GTS Perks
  • Sharpshooter I - Proficiency Starts at Rank 2.
  • Sharpshooter II - Proficiency Starts at Rank 3.

Ability Scores
At Colonel, the Gunslinger has the following stat increases:
  • +2 Mobility
  • +5 HP
  • +10 Aim, Dodge, Defense, Will

Compatibility/Known Issues
  • Dedicated Pistol Slot - Supported (not the pistol in there, obviously).
  • Psionics Ex Machina 3.1 - Supported via Dedicated Pistol Slot (grading is required by default - config editable in PexM).
  • Three Tier Claymores - Hard Incompatibility.

Credits
  • RustyDios - Perk code assistance.
  • Shiremct - Proficiency Class Pack, which this adds to/requires, and permission to release it.
  • Gamebreaker - Modpreview, Class/GTS/Proficiency perk Icons
  • MEME Discord regulars - for being an awesome bunch who always show great support to our modders.

Enjoy!! If you like what I do, please Buy my Cats a Bag of Treats[www.buymeacoffee.com]
热门讨论 查看全部(3)
7
2022 年 3 月 5 日 上午 12:09
Underpowered
hunt showdown hoedown
4
2022 年 5 月 8 日 上午 5:02
Claymore not showing up in battle.
Rayna
0
8 月 3 日 上午 7:19
Локализация Localization Rus
KuMunRen
124 条留言
MrCloista  [作者] 8 月 28 日 下午 12:25 
It's designed to be a flanker
Bulli 8 月 28 日 上午 10:07 
I would have liked for the class to have access to magnum or some other way to remove the range penalty on pistols
Pete 6 月 25 日 下午 2:10 
Maybe there would sunshine one day :steamhappy:. Thanks
MrCloista  [作者] 6 月 25 日 下午 1:57 
The idea is it evokes the spirit of that classic 1v1 gunslinger duel where being the quickest on the draw is so important, and you only draw once. Hence the once per turn limit.
Pete 6 月 25 日 下午 1:47 
@MrCloista lol, that is true yes. Just like to play around w/ different builds.

But can it ONLY proc once per turn? The sapper's return fire default is 2, just maybe wanted to bump it up to that at least. Thanks again for all the mods you make!
MrCloista  [作者] 6 月 25 日 下午 1:38 
@Pete it's a custom perk and is designed to be preemptive otherwise you're not being faster than the other guy are you 😉
Pete 6 月 25 日 下午 1:23 
@RustyDios and MrCloista thanks for the great mod!

Is there a config to change the number of activations for Fastest Gun in the Squad, Aim Penalty, maybe make it not pre-emptive, etc, or is it tied to the Sapper WOTC_APA_Return Fire?
RustyDios  [作者] 3 月 27 日 上午 7:48 
For Rescue Resistance Leader?.. Yes. As Covert Action chains don't exist without it.
Tommy 3 月 27 日 上午 7:32 
@MrCloista I have save Rescue Resistance Leader, and then how to do? I don't know what's the next mission in the mission chain, Upgrade her?
I did not install Covert Infiltration mod, Is CI a necessary mod?
MrCloista  [作者] 3 月 26 日 下午 12:36 
@Tommy can't find how? If you mean in the GTS, yes that's by design as stated in the mod description. It is also a rarer promotion option but you will get them that way, but less than most classes.