RimWorld

RimWorld

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Quality Affects Nutrition and Food Poison Chance
   
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Mod, 1.3, 1.4, 1.5, 1.6
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14. feb. 2022 kl. 19:11
27. juni kl. 11:41
4 ændringsbemærkninger ( vis )

Abonner for at downloade
Quality Affects Nutrition and Food Poison Chance

I 1 samling af velcroboy333
Velcroboy's Mods
68 genstande
Beskrivelse
For use with mods like Crop and Meat Quality and/or Everything Has Quality . This is a simple patch mod to extend the affect of Quality on food items. This mod will only be useful with another mod that adds quality to food items. It will have no real effect if used alone.

The Nutrition and Food Poison Chance stats of food items are factored by the values below.
Quality
Nutrition
Food Poison Chance
Awful
65%
150%
Poor
88%
118%
Normal
100%
100%
Good
112%
90%
Excellent
124%
65%
Masterwork
145%
30%
Legendary
170%
5%

Sooner or later I may add settings. Some day when I have a little more time.


[discord.gg]
Mi Ko-fi page if you feel like contributing: https://ko-fi.com/velcroboy
14 kommentarer
velcroboy333  [ophavsmand] 30. juni kl. 17:27 
velcroboy333  [ophavsmand] 27. juni kl. 11:41 
Updated for 1.6. No changes made. Let me know if any bugs pop up.
Cheers.
Emilie Sackenball 14. apr. 2024 kl. 5:03 
how you can use this mod if the ther mods you mention are in 1.3?
MercuryRiver 5. apr. 2024 kl. 20:24 
Thanks for clarifying! That makes a lot more sense, my original comment was going to be like wow I cant believe masterworks have 30% chance of poisoning you that seems a lot, but then I realized I might be reading it wrong. Glad I asked, thanks for the mod, definitely downloading!
velcroboy333  [ophavsmand] 5. apr. 2024 kl. 19:00 
I can see what's confusing about that though. Maybe I'll rewrite that when I'm not on my phone to be more clear.
velcroboy333  [ophavsmand] 5. apr. 2024 kl. 18:58 
Yeah, 100% is base level. So 150% would mean 50% more likely to happen.
MercuryRiver 5. apr. 2024 kl. 18:48 
I don't understand, how does the 150% chance of food poisoning work? Shouldn't 100 be the max? Or is this percentage as compared to a flat vanilla rate or something?
velcroboy333  [ophavsmand] 5. apr. 2024 kl. 11:38 
Updated for 1.5. No changes made. Let me know if any bugs pop up.
Cheers.
velcroboy333  [ophavsmand] 31. mar. 2023 kl. 19:05 
@Spyro, hmm not sure but I can look into it.

@Nyx, yes!
Nyx (She/Her) 31. mar. 2023 kl. 18:56 
does this affect modded foods?-