Space Engineers

Space Engineers

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IMDC Titan Cruiser Mk. 2
   
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Type: Blueprint
Etiquetas: ship, large_grid, safe
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Actualizado el
7.336 MB
13 FEB 2022 a las 5:33 p. m.
7 SEP 2023 a las 2:51 a. m.
74 notas sobre cambios ( ver )
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IMDC Titan Cruiser Mk. 2

En 1 colección creada por WardenWolf
IMDC Classic Refits
21 artículos
Descripción
Update September 4 2023: Integrated Deco Pack 3 upgrades. Brand new MedBay and redesigned crew quarters, as well as an improved mess hall.

Total overhaul of JD Horx's classic IMDC Titan Cruiser, including an updated interior and upgraded weapons systems.

Lore:

With the discovery of more distant worlds and the escalation of conflict came a need for the IMDC to modernize their fleet. While still technically sound, their older designs had started to lag behind in terms of crew comfort and mobility. Furthermore, the recent development of new weapons systems put them at risk of being outgunned. IMDC shipyards thus began a crash course to refit their existing ships and bring them up to modern standards.

The refit found the original 8 forward rocket launchers traded for 8 massive railguns. While this necessitated the removal of the original forward control room, control was transferred to the revamped CIC. Most weapons were upgraded to newer systems, save for a handful of Gatlings retained for point-defense. Furthermore, entirely new weapons stations were created, making these ships much more heavily armed than before.

The new emphasis on long-range missions meant crew comfort became a priority. The new crew quarters now feature four beds along with an in-suite bathroom and shower. A full-service mess hall was also created. Additional berthing spaces, primarily for visiting ship crews, were integrated into the forward refinery area. When the first refit Titan-class cruisers left the shipyards a few months later, they were practically brand new ships, built on the bones of old.

Specifications:
PCU: 55569
Blocks: 8070

Weapons:
8x Railguns (forward-mounted)
19x Artillery Turrets
10x Assault Cannon Turrets
6x Gatling Turrets

Power:
3x Large Warfare Reactors
10x Small Warfare Reactors
14x Warfare Batteries

Jump Range:1000km to 1500km depending on cargo load (approx. 2.5x original)

Accommodations:
Beds: 18x
Cryo Chambers: 3x
Medical Rooms: 1x
Lavatories: 9x

Originally by JD Horx. All credit for the original design goes to him: https://steamproxy.net/sharedfiles/filedetails/?id=829988229

Inspired by newer designs such as the IMDC Europa Mk. 2 and others.

Scripts used:
Automatic LCDs 2 by MMaster
Whip's Auto Door and Airlock Script by Whiplash141
Whip's Turret Based Radar by Whiplash141
Whip's Turret Controller Enhancement Script by Whiplash141
Whip's Weapon Salvo Script by Whiplash141
SIMPL | Ship Integrity Monitoring Program Lite by Whiplash141

Note: SIMPL is set to not auto-refresh. This means that, once it has initially booted up, it will not consume any resources; it is functionally a static background.
24 comentarios
TheMalinator 16 ABR a las 12:12 p. m. 
I don't have the DLC for this, think we can get a non DLC one? Please?
WardenWolf  [autor] 4 SEP 2023 a las 5:13 a. m. 
New update dropped. Pics updated. Lots of nice little upgrades here and there courtesy of Deco Pack 3.
WardenWolf  [autor] 18 AGO 2023 a las 9:53 p. m. 
Thanks. I still can't believe I managed to stuff 8 railguns into this thing. Funny thing is, there was a sign in the original one begging Keen to give us new weapons, actually mentioning a railgun. Welp, he got his wish. Check out the Cerberus Mk. IV. I just finished a major update of it, updating my previous upload from last year. Reinforced conveyors change EVERYTHING. Being able to use conveyors as walls and floors without having to hide them or use heavy armor plates to reinforce them fixes so much.
Sean W. 18 AGO 2023 a las 8:41 p. m. 
I am genuinely impressed. I was amazed by the original design, but this version looks astonishing and exemplary. Well done.
WardenWolf  [autor] 20 JUL 2023 a las 2:49 a. m. 
Update July 20 2023: Very minor update integrating the new reinforced conveyors, full block air vents, and conveyor caps. It allowed me to fix some minor annoyances.
WardenWolf  [autor] 3 MAR 2022 a las 6:26 p. m. 
@Smokey-BC, I fixed the quickbar. Quickbar 3 from the left (primary) control seat will have the jump controls.
WardenWolf  [autor] 3 MAR 2022 a las 5:44 p. m. 
JD Horx did the original ship; I just did a refit / upgrade on it, copying JD Horx's newer asethetics. It falls short of a full gut and rebuild, although nothing was completely untouched. The room that is closest to original is the forward refinery area.
Smokey 3 MAR 2022 a las 5:29 p. m. 
found it, wasn't set for toolbar config, thank you for the reply and the great ship!
Smokey 3 MAR 2022 a las 5:25 p. m. 
yeah strangely only two are selectable and they have no jump option, I'm very confused lol
WardenWolf  [autor] 3 MAR 2022 a las 5:01 p. m. 
@Smokey-BC, you have to individually select a jump drive to put it on the quickbar. If you have a group selected, the Jump option disappears. There is a group named Jump Drive that is necessary to properly display it on the LCD.