Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

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Nova Roma
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13. Feb. 2022 um 2:35
31. Aug. um 9:01
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Nova Roma

Beschreibung
Ave Romans!

I am pleased to announce


NOVA ROMA

A large range of mods, all merged together to create the experience we've all been waiting for. It is the update we never received and where our grand community has put years in to improving the game on all areas.

This is for you if you are looking for an update to your Grand or Augustus Campaign but still giving that original feeling. You will face fierce tribes, economic collapse, sweeping plagues, pirates, rebellions, diplomatic turmoil & civil wars. Prepare carefully and plan your way for conquest of the known world.

I recommend playing on Very-hard.


What does it do?
  • Grand Campaign on the larger map - More cities, new paths & routes!
  • Boosted major factions - Face the armies of Carthage, Macedon, Epirus, Parthia, Egypt & Gallic confederations!
  • Improved strategy - 4 TPY, increased research, build and recruitment turns!
  • Improved AI - Aggressive, empire creators, huge and many armies with veteran units!
  • Expanded World - Seasons, plagues, banditry, pirates, rebellions, wonders, cultures, aqueducts, cities!
  • Expanded Graphics - HD pictures, HD cities, golden emblems, unit cards, blank borders & increased trade!
  • Expanded Units - Full reskin, new historical unit additions, improved garrisons, corrected recruitments!
  • Expanded Battles - Correction of abilities, combat mechanics, highlights, camera & animations!
  • Expanded Diplomacy - New events & options in diplomacy!
  • ...and so much more!

How do I get it?!
Subscribe to this mod and the following that are listed! They are absolutely necessary to have but couldn't be merged in to this mod due to their size and complexity!
Set the following load order in your mod manager to assure correct behavior:


What else should I do?
With all mods above subscribed to and enabled, there are three more things! (Optional but highly recommended!)

Improve Loading Times
  • Copy all .PACK files of the subscribed mods from the workshop, usually found at:
    C:\Program Files (x86)\Steam\steamapps\workshop\content\214950
  • Paste to the game's Data folder, usually found at:
    C:\Program Files (x86)\Steam\steamapps\common\Total War Rome II\data

Assure the blood mod works
  • Make sure you have Blood & Gore DLC
  • Download the following .PACK file
  • Place the downloaded file in the game's Data folder, usually found at:
    C:\Program Files (x86)\Steam\steamapps\common\Total War Rome II\data
  • Be sure to have the Terrain setting to atleast: Very High
  • Be sure to have the Mods settings set as: Checked(Active)

Enable 40 unit armies
  • Download EditSF[sourceforge.net]
  • Start a new grand campaign and save directly after the intro
  • Minimize the game and start EditSF
  • Click on File->Open and locate your new save file, usually at
    C:\Users\[NAME]\AppData\Roaming\The Creative Assembly\Rome2\save_games
  • Click on the + icon: CAMPAIGN_SAVE_GAME -> COMPRESSED_DATA -> CAMPAIGN_ENV
  • Select CAMPAIGN_MODEL and change the 9th row from top (should have value 20) to 40
  • Click on File->Save
  • Wait until the texts changes from Red to Black. Then close EditSF
  • Open up your minimized game and load the save file!

This is amazing! Who has made this possible?!
I have put much time and dedication to test the mods, merge them together, tweak, balance and have it all work smoothly. But the actual mod work is not all mine! ALL GRATITUDE AND APPRECIATION GOES TO THE FOLLOWING AUTHORS FOR ALLOWING ME TO MAKE THIS FOR THE COMMUNITY

Now enjoy! Please like & comment!

[www.paypal.com]

ROMA INVICTA!
126 Kommentare
Albano Vor 12 Stunden 
This has a buf or wrom , each turn Rome earns 6,500 denarii, each turn, that is, in one year (four turns) the city of Rome earns the sum of 26,000 denarii, makes the campaign extremely easy
Awkland 21. Sep. um 13:40 
all what affecting the AI, but not AI preference for units, because there is a lot of mods that changes units quality around, but the other changes should be more compatible
Yenza  [Autor] 21. Sep. um 4:35 
@Awkland : I'm currently having a few AI updates in development so perhaps wait until later on. What also comes to mind is that there will be tough line to decide of what AI changes should be included or not? AI budget? AI boosts? AI requirements? or just all affecting the AI?
Awkland 12. Sep. um 11:02 
is it fine if i ported the ai changes and publish it?
Yenza  [Autor] 12. Sep. um 10:59 
@joselillodecornella68 : Hey! Thank you! It could be that Parthia sacked it all before so no garrison was replenished yet. Have you seen it happen again?
Yenza  [Autor] 12. Sep. um 10:56 
@Awkland : Sadly, not yet but maybe with enough requests I’ll make some submod or have a “light” version :)
Awkland 2. Sep. um 6:20 
Or a mod with only the AI changes
joselillodecornella68 2. Sep. um 4:20 
Hi mate!!!!
I had a problem playing Massagetae....I attacked the Chorasmians....Just then an army from Parthia got there first....I declared war on the Parthians....And when I attacked them....There was no one in the city...Not even an army....I occupied it without a fight.
Awkland 2. Sep. um 0:14 
Is there a version without the Unit cards changes? or a submod or something
joselillodecornella68 1. Sep. um 12:11 
Yeeeeahhhhh!!!!
Thank you greatness!!! :steamthumbsup: