Space Engineers

Space Engineers

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Piston Head Attach & Detach Script
   
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2022년 2월 12일 오전 11시 03분
2022년 2월 15일 오전 11시 42분
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Piston Head Attach & Detach Script

설명
PHAD - Piston Head Attach & Detach Script
Description:
This script allows you to attach and detach piston heads without mods, so you can summon CLANG more easily in vanilla worlds! You can use it to make piston jolts, speed exploits, very powerful clang stuff or other things.

Setup:
1) Place a programmable block
2) Go to edit > browse scripts > find the script > copy to editor > click ok
3) Setup is done!

Arguments:
1) Get the piston name

2) Go to programmable block custom data and choose what command you want to run

3) Now write in the argument section "Command Piston name"


Argument examples:
Attach Piston 5
Detach Piston 5
Detach Clangy piston 4
Attach Piston
Detach Piston

NOTICE!
1) When attaching piston head make sure that the new piston head aligns with the original one:

2) Make sure that the piston name is not default because after the new Warfare 2 update the game messes with default names when you reload the world or repaste the grid.

Customization:

You can change the attach, detach and force scan argument, the time for how long the script should try to execute the argument. You can also change the color of the LCD:


Tips:
The script scans the grid for pistons every 10 seconds. If you don’t want to wait, you can run the scan argument.
If you have 2 or more pistons with the same name, the script will control these pistons as one.

Don’ts:
I think you can figure out what will happen

Q&A
Q: Can I use this on my workshop creations?
A: Yes.
댓글 9
Spades 2023년 5월 4일 오후 10시 18분 
Could you make it work with group names as well?
WestWindsDemon 2023년 1월 23일 오후 4시 12분 
Your Clang driver is fucking evil... I love it!
mhwyoshi 2022년 6월 13일 오전 10시 53분 
I love it!
Rusted Droid 2022년 3월 21일 오전 9시 46분 
@76561198063449834 @LostNomad
Piston Clang Drive works by pushing piston moving part towards animated part of any door_block.
Tie animated part of door_block was killing player in 2014-2018 if ship was moving.
LostNomad 2022년 2월 20일 오후 5시 52분 
How does the Clang Drive work exactly? I'm relatively new to advanced piston functionality and I'm having trouble recreating it.
Whiplash141 2022년 2월 13일 오후 1시 07분 
> Yeah, it was very useful when I was making those sprites

Awesome, glad to hear it and happy to see I have a user in the wild :)
Zooblesnoops 2022년 2월 13일 오전 5시 18분 
Great job, this is awesome! I hope keen add attach/detach piston head options as part of the base game someday :steamthumbsup:
T0pOxyg3n  [작성자] 2022년 2월 12일 오후 11시 44분 
Yeah, it was very useful when I was making those sprites
Whiplash141 2022년 2월 12일 오후 5시 53분 
Did you happen to use my sprite builder application for those cute running screens? :D