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It seems Keen changed how the SPID faction gets generated, it used to be at game start from memory, it's now when the first vanilla spider spawns.
Why does this matter? Because most of the creatures in this pack try to get assigned to the SPID faction, if it doesn't exist it fails what I suspect is a spawn condition.
The fix is simple: Edit your save to add SPID from another clean Alien start save that has had at least one spider spawn to generate the faction.
After that, I never had any more issues with missing creatures from this mod.