Space Engineers

Space Engineers

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Vanilla Homing Missiles
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Type: Mod
Mod category: Other
Tamanho:
Publicado em:
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168.544 KB
5 fev. 2022 às 3:55
5 fev. 2022 às 16:50
21 notas de alterações ( ver )

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Vanilla Homing Missiles

Descrição
This small mod adds homing capabilities to vanilla 200mm missiles and makes them follow the locked target.

The specific block that is targeted on the locked grid is a random systems block (no armor) for now, with an increased priority for thrusters. Specific subsystem selection will come at a later date.

While this is still an early version, it should be stable enough for testing. It also support multiplayer. If you encounter any issues let me know in the comments.
Discussões Populares Ver todos (2)
2
24 nov. 2022 às 16:26
Gatling Defense Fire
Eggsy
0
2 abr. 2022 às 17:54
target selection
SultonMRP
126 comentários
xdevourx 24 de jul. às 21:22 
This mod is indeed working. To those looking to increase missle range or speed look at configurable paramaters mod. Its also a good way to balance all your NON-WEAPONCORE weapon mods.
blackknight24 17 de jan. às 8:56 
Mods =/= Vanilla
TORGMASTER 11 nov. 2023 às 5:51 
yeah but it's not compatiple with the CTC block too
StuntPuppy 30 out. 2023 às 11:06 
@TORGMASTER and @Everyone experiencing issues.

TL;DR
The mod works fine. I retested it again, still works as expected.
IF YOU ARE EXPERIENCING ISSUES, MAKE SURE YOUR WORLD DOES NOT HAVE WEAPONCORE LOADED. THEY ARE INCOMPATIBLE. HAVING WC LOADED IN YOUR WORLD PRODUCES THE ERRORS PPL ARE SAYING BELOW.

Be careful what mods you add! If a weapon mod has WC listed as a dependency, it will load WC *automagically*. Check that your world is not running WC if you want to use this mod.
TORGMASTER 9 set. 2023 às 5:49 
please update, because this cannot function no more
StuntPuppy 20 ago. 2023 às 13:50 
@Lord titanius anglesmith

Any mod that increases vanilla rocket range will do, doesn't need to be specifically compatible with this mod
titanius anglesmith 16 ago. 2023 às 20:36 
way to increase the missile range ?
StuntPuppy 8 ago. 2023 às 19:31 
So far as I can tell this still works, tested in a world by itself.

Target locking functions as expected and the missiles track targets.

Proximity fuse seems a little too far for very small targets (I had trouble killing a SPRT Stinging Adversary because the missiles didn't do much damage even though they were hitting the stationary target), but for most targets it works great, they certainly damage MY craft just fine when getting hit by them.

Could be mod incompatibilities causing issues.
Manshima 7 ago. 2023 às 10:21 
Would also love to see an update for this.
titanius anglesmith 30 jul. 2023 às 7:35 
this still being worked on ?