Space Engineers

Space Engineers

376 évaluations
Vanilla Homing Missiles
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Type: Mod
Mod category: Other
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168.544 KB
5 févr. 2022 à 3h55
5 févr. 2022 à 16h50
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Vanilla Homing Missiles

Description
This small mod adds homing capabilities to vanilla 200mm missiles and makes them follow the locked target.

The specific block that is targeted on the locked grid is a random systems block (no armor) for now, with an increased priority for thrusters. Specific subsystem selection will come at a later date.

While this is still an early version, it should be stable enough for testing. It also support multiplayer. If you encounter any issues let me know in the comments.
Discussions populaires Tout voir (2)
2
24 nov. 2022 à 16h26
Gatling Defense Fire
Eggsy
0
2 avr. 2022 à 17h54
target selection
SultonMRP
126 commentaires
xdevourx 24 juil. à 21h22 
This mod is indeed working. To those looking to increase missle range or speed look at configurable paramaters mod. Its also a good way to balance all your NON-WEAPONCORE weapon mods.
blackknight24 17 janv. à 8h56 
Mods =/= Vanilla
TORGMASTER 11 nov. 2023 à 5h51 
yeah but it's not compatiple with the CTC block too
StuntPuppy 30 oct. 2023 à 11h06 
@TORGMASTER and @Everyone experiencing issues.

TL;DR
The mod works fine. I retested it again, still works as expected.
IF YOU ARE EXPERIENCING ISSUES, MAKE SURE YOUR WORLD DOES NOT HAVE WEAPONCORE LOADED. THEY ARE INCOMPATIBLE. HAVING WC LOADED IN YOUR WORLD PRODUCES THE ERRORS PPL ARE SAYING BELOW.

Be careful what mods you add! If a weapon mod has WC listed as a dependency, it will load WC *automagically*. Check that your world is not running WC if you want to use this mod.
TORGMASTER 9 sept. 2023 à 5h49 
please update, because this cannot function no more
StuntPuppy 20 aout 2023 à 13h50 
@Lord titanius anglesmith

Any mod that increases vanilla rocket range will do, doesn't need to be specifically compatible with this mod
titanius anglesmith 16 aout 2023 à 20h36 
way to increase the missile range ?
StuntPuppy 8 aout 2023 à 19h31 
So far as I can tell this still works, tested in a world by itself.

Target locking functions as expected and the missiles track targets.

Proximity fuse seems a little too far for very small targets (I had trouble killing a SPRT Stinging Adversary because the missiles didn't do much damage even though they were hitting the stationary target), but for most targets it works great, they certainly damage MY craft just fine when getting hit by them.

Could be mod incompatibilities causing issues.
Manshima 7 aout 2023 à 10h21 
Would also love to see an update for this.
titanius anglesmith 30 juil. 2023 à 7h35 
this still being worked on ?